When i try to do that when you finish the upgrading of a building, you get a replace of that building and you recieve the items of the old building to the new one, bui went i go to test it, you get the replacement but the items dissapear.
LoboFantasmagorico
Events
Unit - A unit...
Is a short map that i have created, the mission is to protect the orb of the center from the 20 waves with units.
What it have that is special?
The units are not heros, in fact, they are building, they upgrade into another units and they can't revive.
Well, nothing more to say, try to...
Problem With Vexorian (The Program)
Hello again, i have a little problem trying to optimize ( and also protect my map) with Vexorian's Tool (I don't know exactly the name).
When i going to play my optimized map, the warcraft map explorer doesn't show it.
Any ideas?, also i try to protect...
Well, i don't know where to put it, but i think is a cool idea.
More than a Map, is like an experimente for maze escape maps, the use of magnetism to te ice.
I Know, it leaks and it lags a lot, but i want to share my idea because i never saw it.
Would be very cool to see it in a maze...
I was asking, where i can get the "raw" names of each terrain for use in a comparison on a trigger?
Please help, i will add +rep to the first solution (good solution :P )
Is there any way to make critical strike ability work with building without using triggers?
I have tried a lot with "Stats-targets allowed" but nothing, any ideas?
Hello, im making a castle defense like map with only units, no heroes, the units can evolve itselfs lke in bug evolution, i would like some cool ideas for units on my map, any idea shoul be apreciated and i will give credit if used.
Please help :D
I have doing an escape, and i want to make that when you pass over a secret passage, you don't get killed.
Here is the Terrain Killer Trigger:
Terrain Killer
Events
Time - Every 0.12 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10...
Hi, i have created a escape map following the guide of Mystical Frozen, all is ok, but the map is very laggy.
Here i put the map if someone want to help.
I have been working on Leak issues, but it still persists the problem.
I want to do that when a Unit activates an ability, creates a destructible in that position and removes 1 of gold from the player (but if he don't have gold to pay it, he can't do it)
Please help me
i have a td and i crete some rounds that spawn more creeps than normal (30 by side) the problem is that levels get lagged and is not because of internet, how i can improve my map to reduce lag???? help