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    DoT or HoT stat based trigger

    ok, thanks, its curious that when i asked that years ago, worked fine like that... or maybe i thought that.
  2. G

    DoT or HoT stat based trigger

    the rip skill lasts 12 secods, where does it say it lasts 30 sec? this skill its supposed to last 12 seconds, and in those 12 seconds proc 4 times (1 time every 3 sec). thats why i used 3 seconds on the "wait" action, unless im missunderstanding something
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    DoT or HoT stat based trigger

    ok, theres a problem with that trigger, i saw it, and i made it just as you told me to, but when the skill its supposed to finish damaging (or healing with negative numbers) the objetive, it doesnt stop, and it continues making damage/heals infinitely. this is the trigger Traduce
  4. G

    DoT or HoT stat based trigger

    but using "wait" wouldnt propably have bugs?
  5. G

    DoT or HoT stat based trigger

    bump, anyone can help? :S
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    DoT or HoT stat based trigger

    Hi, i would really love some help with how to make a trigger like this. I want rejuvenation for example to heal a plus based on the intelligence of the hero every 3 seconds as the skills works. for example: rejuvenation heals X damage plus Y damage (based on intelligence) every 3 sec. for 15...
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    change unit when he kills an enemy

    ook, thanks a lot friend =)
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    change unit when he kills an enemy

    i can't find this triggers: (Custom value of (Killing unit)) Equal to (==) 10 unit kills unit Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions) :S
  9. G

    change unit when he kills an enemy

    i'd like it to be automathic, so i don't have to click every unit that kills X units, that's why i want it this way... so could anyone quote me the trigger, i just don't idea from where to start :S
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    change unit when he kills an enemy

    ok, done, now how do i use this variable?
  11. G

    change unit when he kills an enemy

    thx for the help people =) i'd better go with the variable idea, i don't want to lose the mana system, =) i already did the variable, but i don't really know the meaning of "array" english isn't my first language, even speaking it well i have limitations lol.
  12. G

    change unit when he kills an enemy

    now that i think about it, the mana thing wouldn't work because i do want to have also caster units with this method :S
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    change unit when he kills an enemy

    that's a nice idea, i will try it ;)
  14. G

    change unit when he kills an enemy

    weeeeeell.... i would love to do it by myself, but i have always been a dummy with the damn variables... i't woulb nice if it's not an inconvenience :)
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    change unit when he kills an enemy

    i know how to replace units, but what kind of variable should i use?
  16. G

    change unit when he kills an enemy

    Hi, i would like to know how to make a unit (non hero) change for another one (like leveling up) when it kills X amount of enemies. For example, i made 5 soldiers, each one more powerful than the one before, i want that lvl 1 soldier changes to lvl 2 soldier when he kills 2 enemies. After...
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    Damage over Time Based on stat

    omg lool i'm soo stupid, ty very much, now it works correctly ^^ +rep :)
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    Damage over Time Based on stat

    lol thx, i corrected that, and know the trigger kinda works... but even if i give 6k agility to the unit the trigger keeps doing the same damae (like 150 per second even having 6000 agility and causing 80% of that per second) here is the trigger, i included bonuses so i don't know what can be...
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