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  1. R

    Mechanical Healing Potion Issue

    This seems like the best solution. Although the ideal situation would be preventing them from USING the item, as opposed to picking up the item. However, I don't want to trigger each item so I guess I have to do, what I have to do.
  2. R

    Mechanical Healing Potion Issue

    Figured as much. This trigger is going to become HUGE once I really start adding items.
  3. R

    Mechanical Healing Potion Issue

    Inside of the item is an ability. That ability has an option to modify labelled "Stats - Targets Allowed" and I know for sure that it works with other abilities, for some reason it is not now. I, of course, realize that targeting is a dark art, but perhaps someone knows of a way to make it work.
  4. R

    Cinematic / Talk Idea

    You are correct. I was using that as a demonstration. That is incorrect. You can use a function inside of the group selection drop down that says "Convert Player to Group" which essentially makes the player its own group. Which if I'm not mistaken, sets up a temporary group controlled by WC3...
  5. R

    Mechanical Healing Potion Issue

    How would I prevent a mechanical unit from using a healing potion or regeneration potions? I've modified the targets allowed and it doesn't work. My only solution was to trigger it, but if I have multiple types of healing potions and regeneration potions, the trigger could become quite large.
  6. R

    Cinematic / Talk Idea

    So what you're saying is this won't work?: Cinematic - Turn on letterbox mode (hide interface) for (Player group((Triggering player))): fade out over 0.00 seconds
  7. R

    Cinematic / Talk Idea

    So I had this idea where every time a character talks to a quest giver, the screen goes into letterbox mode, and the camera zooms into the quest giver they're talking to and a message appears from the quest giver. On the bottom of the letterbox are different options and they can press g, h, j or...
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