How would I prevent a mechanical unit from using a healing potion or regeneration potions?
I've modified the targets allowed and it doesn't work.
My only solution was to trigger it, but if I have multiple types of healing potions and regeneration potions, the trigger could become quite large.
So I had this idea where every time a character talks to a quest giver, the screen goes into letterbox mode, and the camera zooms into the quest giver they're talking to and a message appears from the quest giver. On the bottom of the letterbox are different options and they can press g, h, j or...