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  1. Rep7a

    incredibly basic jass question

    I'm just starting learning jass, so i've been looking at beginning jass guides, and the one i found told me to start like this: function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing call DisplayTimedTextToForce( GetPlayersAll(), 30, "hello" ) endfunction now it appears...
  2. Rep7a

    Array for Player number of triggering unit

    Another basic question from me :P But i'd appreciate any help i can get, now i want to create a variable to use as an array which would store the player number of the triggering unit, PlayerNumberFromUnit Events Map initialization Conditions Actions Set...
  3. Rep7a

    Disabling a trigger for a specific player

    Title pretty much says it all, is it possible to disable a trigger for a specific player? If so how can you do it? If not any alternatives. (Sorry for secondthread today, ran into 2 problems :O)
  4. Rep7a

    MUI quest system

    I've been working on a map for quite awhile now, and i've come to notice Warcraft's standard quest system doesn't suite my need, as it gives the entire force a quest, when i'd like it to just give on to an individual player, i'm very experienced with GUI triggers, not so much with jass, so what...
  5. Rep7a

    a single player gaining a quest

    Is it possible to create a quest using warcrafts quest system that will allow me to give a quest to a specific player rather than his entire team? Sorry if that's a stupid question :P
  6. Rep7a

    Dummy unit problem

    Well this may seem incredibly novice but i'm seriously puzzled by what's happening. I was making a relatively basic custom spell (Based off of flame-strike if that means anything). And i noticed that after ordering my dummy unit to move to the target point of ability being cast i noticed that...
  7. Rep7a

    Strange motherboard issue.. i think.

    Before i explain my problem let me state that i'm not as tech savy as many of you are so i may be wrong with my diagnosis of the problem. A few days ago, i wokeup and woke my computer from sleep mode (it had been 8 or so hours as i fell asleep with the machine on). It acted normal at first...
  8. Rep7a

    Windwalk damage as a percent

    I'm making a spell based off of windwalk, it is basically an identical move, but i want the bonus damage to work differently, instead of adding a flat number as bonus damage, i would like to make it a % of the units attack damage. For example, upon breaking wind walk with an attack, this unit...
  9. Rep7a

    XP sharing question

    How can i disable a hero gaining XP if hes not within a certain range?
  10. Rep7a

    Skillshot question

    I've been working on a map with skillshot abilities (Where you fire a spell a point and it hits the first thing it comes in contact with) and i ran into a few problems, I know if requires a dummy unit so i made one, and i was able to get it to move exactly where i wanted it to, but i'm a bit...
  11. Rep7a

    AoS Style pathing

    i'm currently (attempting) to make an AoS, and i have mostly everything ready i did have one problem with creep pathing, i can't for the life of me trigger how to path the creeps the right way (you know, attack creeps when they're in the way, and if they're not push a tower, kill it, move on...
  12. Rep7a

    Other A New WC3 Help Forum

    Hello everyone, I decided to post this thread to see what kind of response I get from the community, this is not a for sure thing just yet. Well, for the last year or so, i've browsed the helper and posted as least often as I can, just reading threads, trying maps and getting help when I needed...
  13. Rep7a

    two trigger questions

    I was working on my RPG style map, and i wanted to implement more than the allowed amount of abilitys. so my first question would be how to remove the useless abilitys like attack, patrol, move and so on. Another question is, i planned on making level up abilitys that boost an attribute, like...
  14. Rep7a

    eliminating doodad/unit limits

    I've been working on a map (quite a large map) for the last couple days, when terraining neared completion, it said i had gone over the maximum number of doodads allowed. I was wondering if any of you know how exactly i can bypass this. I downloaded WEU but no limits doesn't seem to... do...
  15. Rep7a

    AoS Project Unreal

    Project Unreal by reptaLOL&arcticdeath About- Well, i'd love to say that this map is a long time in the making, but it hasn't, this game was made in 2-3 weeks by not-so-perfect map makers, with an idea. I've been playing a lot of AoS's lately, and i've come to the realization, that i'm...
  16. Rep7a

    errors saving

    well, while working on my map, i tried to save (i had done a lot of work) and i got all sorts of errors about my triggers, saying i had to disable every one of them for no reason at all, this is probably because i'm using weu, but does anyone know how to fix this?
  17. Rep7a

    need a terrainer

    The title pretty much says it all, i'm looking for someone to terrain for an aos style map. I'll have the map described in memebers projects probably later today, if you need the details for the map just ask. you can reach me by pm or xfire xfire:imreallystupid thanks.
  18. Rep7a

    need someone to help me terrain.

    i'm looking for someone to do a terrain for me, i'd do it myself but i'm horrible, i need a terrain for an aos i'm doing. thanks. xfire: imreallystupid
  19. Rep7a

    Team EvoLuTIOn

    Rep7as world editing team, team Evolution. Website: http://team-insight.net/ All of our projects can be found there, members: 1.Rep7a 2.NotTheHelper --------------Maps and Progress---------- Notthehelper was currently working on his TowerDefence, so we didnt discuss our team map...
  20. Rep7a

    changing a unit name in game

    Is there a way, i could make a trigger, to actually change a specific units name in game
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