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    Frozen Meditation

    Hey there, so I'm working on this new spell (using default WE) that basically freezes a unit in place, then heals it for 60% of it's health/mana over 8 seconds. After 8 seconds, the unit unfreezes and goes on his merry way. Tried basing the ability off purge and used dummy casters and what not...
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    Black Mask All the Time

    Another question, while I'm at it. I'm looking for 0 visibility for each player whenever a unit is not nearby. What I mean is, I want the player to see nothing (no explored terrain, nothing) unless there is a unit there to see for them, even if they have been there before. I've tried messing...
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    Timed Item Life

    Hi again, this time I want items that have been on the map but not picked up after 30 seconds disappear. Can anyone give me the trigger guidelines for this one? Thanks and +rep!
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    Not Too Hard Trigger Help

    Hi, I want to damage every enemy unit within 400 range of the casting unit for 4x the casting Hero's agility. I've only been able to figure out how to do the damage to one single unit, rather than have the damage dealt to each individual unit. Can anyone show me what this trigger would look...
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    Loading and Unloading an Automatic Ship

    The idea behind this trigger is to have a Hero automatically transported to a new location after "buying" (it's free) a ship.The ship's names are their transport routes. For some reason, after heading a few seconds towards the destination, the ships just stop. Any ideas? :confused: To Defiled...
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    Two pocket factorties?

    I have a hero that summons potals that poduce units using the "pocket factory" ability as a base. One summons Ghouls, while the other summons Gargoyles. However, when one is used, the other will not work, and instead only casts the first one. There is no base order ID, but there is an order...
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    Some Simple Trigger Help

    So I'm trying must first Trigger Enhanced Ability. The Hero is supposed to summon some banshees that instantly posess all nearby non-player units. The banshees get summoned but that's it. The entire second trigger won't work. Any ideas? Thanks in advance! Casting PoS Events Unit...
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    Checking for order completion

    The title says it all... how do I check to see if a unit has completed their order? I want the trigger to wait to proceed with the next action until the unit has completed its current move order. Thanks! EDIT: I just need to make this simpler. City to Farm Events Unit - A...
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    Newfound Computing Potential

    Hey guys! So I just inherited an old laptop and got it running to WE specs. With three copies of WC3, my friends and I have been tearing up Bnet and LAN matches for fun : ) but now they're intrested in the editing I'm doing. Is it possible to truly split to work done on a map onto 3 computers...
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    Help loading an ancient map

    Hey guys! Got another one for 'ya: I've loaded this old project I started way long ago, back when I was using WEU. Not sure if it's related, but I just downloaded UMSWE and now this map won't open. The error message reads: "Trigger function does not exist in database...
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    Quick fix to a creep spawn trigger

    Hey guys! I'm working on this map that allow a bunch of comps to brawl it out while the player kind of pulls the puppet strings. Anyway, to keep the battle going, I've got a bunch of creeps spawning in the center, using a continuous time event. Can I get the spawned creeps to be from any tileset...
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    Question about Blight and Trees

    Hello everyone. I just finished a sweet building in one of my maps, which has a blight growth distance of the entire map. It's really cool to see, especially since it move's slowly. Anyway, I also made a unit that dispells the whole map (also cool to see :D) but unfotunately, the trees still...
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