Lghtofthmoon
New Member
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So I'm trying must first Trigger Enhanced Ability. The Hero is supposed to summon some banshees that instantly posess all nearby non-player units. The banshees get summoned but that's it. The entire second trigger won't work. Any ideas? Thanks in advance!
And the the precast tirgger...
Trigger:
- Casting PoS
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Procession of Souls
- Actions
- Set Hostileunits = (Units within 600.00 of CasLoc matching ((Owner of (Matching unit)) Not equal to Player 1 (Red)))
- Set CasLoc = (Position of (Casting unit))
- Set Numberofhostiles = (Number of units in (Units within 600.00 of CasLoc matching ((Owner of (Matching unit)) Not equal to Player 1 (Red))))
- Special Effect - Create a special effect at CasLoc using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
- Sound - Play PossessionMissileLaunch1 <gen> at 100.00% volume, located at CasLoc with Z offset 0.00
- Unit - Create Numberofhostiles Dummy Banshee for Player 1 (Red) at CasLoc facing Default building facing degrees
- Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Dummy Banshee) and do (Unit - Order (Picked unit) to Undead Banshee - Possession (Random unit from Hostileunits))
- Special Effect - Destroy (Last created special effect)
- Events
And the the precast tirgger...
Trigger:
- Precast PoS
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Procession of Souls
- Actions
- Set Hostileunits = (Units within 600.00 of CasLoc matching ((Owner of (Matching unit)) Not equal to Player 1 (Red)))
- Sound - Play SleepBirth1 <gen> at 100.00% volume, located at CasLoc with Z offset 0.00
- Unit Group - Pick every unit in Hostileunits and do (Actions)
- Loop - Actions
- Unit - Pause (Picked unit)
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
- Wait 4.75 seconds
- Special Effect - Destroy (Last created special effect)
- Wait 1.00 seconds
- Unit - Unpause (Picked unit)
- Loop - Actions
- Events