I have a map that I been working on for awhile. Some times the game will crash if one of heroes is killed. I have looked at all my triggers, most which of are in GUI, and fail to see what is doing it.
You can download the map here: Blood Crafters
Its not protected but you will need WE...
How can I the get the distance from the point of the casters to where the point of the spell is set?
What I am after is a spell that works like this:
When a unit uses "blink"
divide the distance traveled by 100
pause unit for the the product of that
then unpause the triggering uni
Based on the amount of mana the unit has the changes the level of a the buff it has.
80% mana - Level 1 of buff
70% mana - Level 2 of buff
and so on till 0%
The needs to be removed if the units mana gets above 80% also.
Ok I am not sure this possible but here is what I would like:
While a unit is "defending" and attack front (like with in 90 degrees from the front of the unit) would have an x chance of missing or at some other a ability to lessen the damage taken from that hit like hardened skin.
How would you trigger some thing like this:
(There are 8 hero at the start) The player with the last hero standing wins. The winning player should get victory dialog box, when he clicks "ok" the game ends.
What is the trigger for these things:
Solved 1. After an event the unit losses (4*level of an ability)% of their total health.
Solved 2. When you click on a hero icon on the side of screen it selects different unit for the player (like a hidden building).
(working on it) 3. When a summon spell...
Here is my question: Is there any way that a unit can have defend and magic defense (two "defend" spells) active at the same time?
I know that they are the same base spell, so if a unit has both the unit can only have one in effect at a time...
Elevation: Solved
I need an elevation system where ranged attacks have x% of missing when attacking a target that is on higher then them.
"It is already in the system, just check Gameplay Constants, the default value of miss is 25%, if I remember correctly."
Knock Back system: Solved
When a type...
The idea is once you have a unit it generates gold for you. I don't want the mass income where every 10sec count unit type = to slave add number of units to current gold.
I would some that the unit gives you gold, for example give 4 every 30sec, it runs on it on time. So you could be getting a...
I would like to triggers to make some like this happen.
When a players unit kills a unit add to that unit's kills
When a unit has killed 20 units he gets veteran ability and evade
Upon killing 100 units the unit's verteran ability is replaced with elite and he gets crit strike
Also... a...
What is the triggering work to cast ability on a unit as soon as it spawns. like from human vs orcs, if you load a net gets cast on for a minute or two.
Is there any way make all damage that all unit receive be taken from there mana before it loses any health? (not by use the mana shield spell) And have the armor modifier applied to the damage before mana is removed?
example:
Unit is attacked for 10 damage,
The Units armor type and mount...
I would like to know how to add resource costs to spells that a units cast. My final goal is to have item system similar Human vs Orcs, the one i want would have a set item instead of a random item. Then the bought/casted item would appear in the unit's inventory.
Any advice you can give is...
What I am from some one is the triggering work from Hero Wars map.
I want to make a hero wars with all new heros but I have no idea to the trigging for a Hero Wars map. Like setting up the duels, shared income, troop upgrades and hero selection.
If some one even had a unprotected or template...