I have 3 modes by a dialog. Easy, Medium, Hard. I replaced the Array # with the word so its easier for your guys to know which is which. My question is, will this check which of the 3 has the most votes, and is there a more simple way of doing this
if udg_DialogVote[MEDIUM] >=...
Which would be better to use
function DummyFunctionConditions takes nothing returns boolean
local integer i = GetSpellAbilityId()
return i=='A03O'
endfunction
function DummyFunction takes nothing returns nothing
call actions here
endfunction...
Detect
Events
Unit - A unit owned by Player 1 (Red) Begins channeling an ability
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Unit - A unit owned by Player 1 (Red) Stops casting an ability
Unit - A unit owned by Player 1 (Red) Starts the...
What it does is when you use the item Backpack(Must be in slot 6) it will give you another 5 slots free. My question is can someone help me modify it so the backpack can be anywhere in the inventory?
Extra
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item...
SetBomb
Events
Conditions
Actions
Set FOBomb[2] = (Integer((Substring((Entered chat string), 3, 4))))
Game - Display to (All players) the text: (Bombs set to: + (String(FOBomb[2])))
If (All Conditions are True) then do (Then Actions) else do (Else...
I can honestly say, I've been trying to do this for 2 and a half weeks now and i cant get it.
Basically the map i attached. The spell is effect is when you activate the spell, it gives you the effect like your on a horse and you move fast(triggered-speed). What im trying to do is when the...
There are certain areas of my map where units cant walk over so they go around that specific spot.
I've smoothed the area, removed anything that might be blocking but still the unit is not able to walk over it
any ideas?
Can the 2 triggers be improved.
function Trig_On_and_Off_Conditions takes nothing returns boolean
return GetItemTypeId(GetManipulatedItem()) == 'I00C'
endfunction
function Trig_On_and_Off_Actions takes nothing returns nothing
local unit u = GetTriggerUnit()
local player p =...
I have a trigger that i would like to be made in JASS because Jass runs smoother and better :) not vjass i dont use NewGen :( and I'd really, and i mean really appreciate it if anyone could redo this in jass and not use hashtables please, Im pretty sure this can be done without hashtables!
On...
Ok i got 1 model uses 1 texture, But ive got a 2nd Texture in that is the same as the first texture just with a chnaged feature my question is
Whats the easiest way for me to do this for example Car.mdx and Redpaint.blp BluePaint.blp the Car.mdx only uses 1 of them
is there a way i can...
Does it leak? Can anyone help me improve it so it runs more efficiently? and thanks :) + Rep!:D
On and Off
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Light
Actions
Item - Remove (Item being manipulated)...
I've recently just fixed this trigger because of fatal crashes, Now im asking if it can be improved, ive improved it as much as i can to my knowledge .. btw i SUCK at jass so im not sure if this is good. all i really did was copy n paste things that looked like common sense. if anyone could...
What will keep you playing a zombie map, without getting bored to quick.
The suggestions I've already been told and have is . . .
Multiple classes :thup:
Variety of zombies :thup:
Variety guns/items :thup:
Terrain :thup:
Save/Load :thdown:
Achievements :thup:
Realistic environment :thup...
Solved
Here is my GUI trigger im trying to convert it to jass.
ItemS
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 19, do (Actions)
Loop - Actions
Set Points[3] = (Random point...
Each time you are promoted.. the initials of the ranks name is infront of your name so lets say you got promoted to Private First Class. and your user name is Dragon
so the name would be Pfc.Dragon.........what i need is how do i make a trigger that i can detect if someone has 3 letters in...
I made a map and i have 1 problem..i cannot move my hero like there will be times where i cannot move my hero constabtly (if i select other unit, then selecteing mine again it will fix the problem )
i used TFT Editor to Add 2 Fetures into my map.... 1 was i added a small (XP)-save and -Load...