Well I know that much, so lets see.. I've already tried lowering the terrain (on multiple occasions), Pathing blockers'll be a last resort since they take up precious doodad space :3, and.. I'll try that, although I started the map as all water then raised/plateaued the map respectively.. Hmmm...
Nope.. nothing.. my friend opened it in his WE and said it was working fine and he couldn't walk in the water, so he sent the file back to me and when I was able to walk in the water still :banghead:
they dont have submerge.. and its deep enough so when they walk in it, which i really wish didn't happen, you can only see their head and their shadow and whatever.. so.. ehh
Also.. I recently downloaded MiscData.txt if that does anything tto help..
So I'm making a map and.. I made a river, deep water and waterfalls and whatnot, and heros are able to walk into the water.. the unit's walking is set to Foot, the waterfall walkability is set to False, and shouldn't deep water be unwalkable anyways? Help would be appreciated :D
Like.. in the trigger editor click the map title.. shouldn't the code for the detect host be pasted into there.. and then on map init you run the call GetHost() thing? I think..
Also.. an easy way for changing the host is that if the host leave then it chooses a random player who is still...
Shouldnt you be putting the code under the thing that you go to when you click the map icon in the trigger editor rather than running it on map init..? Just a thought..:P
So I'm making a map and I'd like to use the Cave Doodad, but when i set it as an environment doodad it makes it like in this screenshot..
Also when I put it as a Cliff/Terrain type, it becomes impossible to place it.. I would like to be able to place the doodad, without manipulating the...
Well, for #1.. I just copied the thread I posted on THW that noooooooooobody was even looking at and posted it here, although i did do that originally. (The copy as text stuff).. For #2 and #3, after you pointed that out I busted out laughing and then I thought, hey.. hes right. lol.. I'll...
So currently I'm working on a map that uses a 3rd person camera on your hero.. and I was wondering how to make it so when you scroll up it zooms in and you scroll down you zoom out with your mouse scroll. Currently for that function I use the Up and Down Arrow keys, which I feel is kind of a...