Like.. in the trigger editor click the map title.. shouldn't the code for the detect host be pasted into there.. and then on map init you run the call GetHost() thing? I think..
Also.. an easy way for changing the host is that if the host leave then it chooses a random player who is still here and sets them as the host.. Probably.
Also.. an easy way for changing the host is that if the host leave then it chooses a random player who is still here and sets them as the host.. Probably.