Hey there, me again.
I was wondering about the "timer set" creation. Would it be necessary to use this when wanting to cause any physical positioning modification? For example, if I wanted to cause an object to spin (similar to a pylon), would I need to use the "timer" creations events?
Thanks
WOW, it finally worked.
But, why do I feel like I have been up for 5 straight days studying for a molecular-chemistry final? Rather bizarre, no?
Discouraging? Not really. I naturally am an obsessive person. Finding a remedy, to this otherwise simple challenge, was only a matter of time. The...
Yea I've done that. That is what I was referring to a moment ago. When I said editing the "myunit rotation" behavior itself. Although from your replies it seems that I am to not touch the "myunit rotation" behavior, just select it as event and source, as shown in the pix I took? Is that right...
Thanks for your reply, but again, I see no change at all.
I was wondering though. Did you mention that the actual "myunit rotation" behavior was edited? I do not recall you saying that the behavior itself was modified in any way. Just selected while in the unit's event tab under "source name"...
Thanks for you reply Siretu.
Unfortunately, even after I followed these instructions I remain confused and still without a remedy. What I did was...
Step 1. Create new behavior, (type buff).
Step 2. In the actor tab bring up desired unit and create new behavior event using newly created...
Is there maybe a video showing exactly what is done? I have virtually experimented with every unit including the marine. I am learning a great deal about the galaxy editor, as a result of all this experimentation, mostly things unrelated to rotation. Yet each time I attempt to change the unit(s)...
Hi, thanks for your response.
No, I am not interested in managing an attack. I just want certain objects to turn sideways. As in, their side that would normally be consider right or left would be now against the ground. Another example would be a spike doodad. It is normally vertical, but what...
Thanks so much for responding.
However, I am rather confused. I do not know what you mean when you say "field". I experimented using the marine, but there was no change to his position when I rotated him. I tried using different units and objects, but there was never any change. What am I...
I am needing help with turning objects on their side. Take the protoss pylon for example. How would I turn it so its side would be against the ground?
I have tried virtually everything in the object properties and yet nothing I do seems to work. I try various rotations, but all it appears to...