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  1. V

    Single Unit Upgrades?

    Thank you very much! I didn't know hero's could have normal abilities, so I was a bit confused. Thanks again for all your help!
  2. V

    Single Unit Upgrades?

    Well, I have made a trigger that detects when a unit uses Berserk, which I changed to say Upgrade and do nothing at all, and charges lumber and gold to give stats to (Casting Unit). It was kind of annoying, but I also made a trigger that detected the players gold and lumber to see if he/she has...
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    Single Unit Upgrades?

    Thanks. Upgrade (Attribute Bonus) is just supposed to raise all 3 stats by 2 20 times. Each time you use it, a trigger subtracts your gold and lumber, making it cost money to upgrade your unit essentially. I'll check if this works. Edit: As it turns out, there isn't a cost for the ability...
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    Single Unit Upgrades?

    Unfortunately, after deleting the strings in my spells, they still need to be learned. The Upgrade spell (Attribute Bonus) still requires learning as well, but I want it to be usable over and over again (20 times according to what I set it to), because it would cost lumber and gold on...
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    Single Unit Upgrades?

    Ok, I turned every trainable unit into a hero unit but when I taught them Attribute Bonus, it is not only a non activatable ability (So i can't use it) but they need to learn it first. I want to get rid of the learning requirements for all my abilities because they are meant to start with them...
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    Peons growing trees?

    Thank you very much, this works really well!
  7. V

    Enemies Getting Stuck

    I fixed it by creating a trigger that told every unit owned by the undead player to attack move to a temp_point I made in the center of the players base - this happens every 10 seconds. I was so fed up at that point that I named it "move you pieces a' shit" and to my great pleasure, it works...
  8. V

    Peons growing trees?

    Ok, I get what you're saying, but I don't see a trigger event that says when _ uses _ ability, so I cant set the variable to the point to spawn the tree... so my question is how do I make the trigger?
  9. V

    Single Unit Upgrades?

    Hi, I'm making a survival game in which waves of undead attack your encampment. Original? No. Fun? I'd say so. I would REALLY like to give the player the ability to pick a unit, a single unit (NOT UNIT-TYPE) and upgrade him to either a different unit-like a promotion-or just a general stat...
  10. V

    Peons growing trees?

    Is there any way for me to give peon's the ability to "grow trees" (build a building that looks like a tree and can be harvested like one)? I tried copying a gold mine, making it targeted like a tree, setting its health to the amount of lumber i'd like, then switching the model, but they cant...
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    Enemies Getting Stuck

    So, I tried these, and the situation just got worse. Enemies would start piling up even further. I just let it run for awhile and after so many ghouls spawned, the graphics completely glitched out and large black, brown, and yellow lines were spurting and spazzing out across the map. I'm going...
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    Pokemon Map, need help with triggering

    I'm not much of an expert on this editor yet, but could you possibly trigger the item so that every couple seconds it checks the unit it summons. When it checks the unit (pokemon), it changes the stats of the item to the stats of the pokemon? So basically, summon pokemon, pokemon levels, items...
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    Enemies Getting Stuck

    Thanks, I'll try these suggestions!
  14. V

    Enemies Getting Stuck

    Hello everyone, I'm new here. I've been getting back into Warcraft III (and still play SC2). I enjoy using the World Editor, but I'm not amazing. At all. I do have enough knowledge, however, to create a Tower Defense/Survival game. Now, I have a problem. The units that spawn use a code I made...
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