We've made an Aggro system for our map Epicquest ORPG. (Which will be released soon)
But, the aggro system only works if I use neutral hostile as the computer owning the creeps. Since the computer controlled player 10 seems to have a little brain of it's own which makes their units target the...
Floating Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Rahmahl Forest lev... at (Center of Rahmahl Forest <gen>) with Z offset 0.00, using font size 8.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency...
When I updated Wc3 to the newest patch I found out that when I use the test button in Newgen I get an error and wc3 doesn't start, The test function works when I'm not using newgen though.
Could you please tell me how to fix this :P
Hai Hai! I have a problem, I want a passive ability that gives the user bonus hit points. So I figured out I should use the spell on Khadgar's Gem of health, but the problem is, that even though I've turned it into a unit ability the icon doesn't show up on the user, but he receives the bonus...
Hi. I'm learning vjass/jass and I need some simple spells and systems that I can look on to learn.
Do you know any, then please tell me. Because I really want to learn.
I haven't really found any tutorial the explains the praticall use of structs for examble. I know structs can be used for...
When i try to protect my map using vexorian's map optimizer it always makes my map unable to be hosted, even tho I disable every option :S
This is really weird, I need to Protect my map please help me
Can you tell me why this doesn't work?
I want it to create roads around the unit, if it's proper terrain at that spot.
Please help!
scope BuildHQ initializer Init
function Actions takes nothing returns nothing
local unit u
local location loc
local integer Building_Cliff_Level...
How can I make so that the system doesn't save items which are NOT added to the list of items ( I mean the array )
Since I want some items to not be saved....
Please Help me! Kind regards!
Why does this code only display zeroes when a unit is attacked?
scope ShowDamage initializer init
globals
real damage
endglobals
private function Actions takes nothing returns nothing
call CreateTextTagUnitBJ( "|cffFF0000" + I2S(R2I(damage)), GetTriggerUnit(), 0, 7.3, 100, 100, 100, 0...
The thread name pretty much tells everything
In defiance ORPG there's a spellbook, and the spells in it levels up when the hero levels up, but also, you gain new spells.
How's the smoothest way of making this?
Please tell me :D
kind regards
Hello. My map Rise of Empires got a weird selection bug.
I don't know when it happens, but what happens is that you can't order your units to do stuffs after it had happen. Then it takes a while, like a minute or two and then u can order them again.:banghead:
I suspect these triggers:
scope...
Hello. I tried to make a new unit and add the Troll Berserker Upgrade to it so it becomes a new unit when the upgrade is finished.
But i can't find out how to make it work, because i have to add the upgraded Unit to the barracks to make it being able to train it when the upgrade is finished...
The save count on map description annoys me. I hate being able to see how many times i've saved my map for some reason xD
So, Is there a way to reset the save count???
Please help me i'm very serious about this xD
But i dunno if the save count can make the map any diffrent xD
When i order a unit to attack move to a point it moves to the point.
But then, it automatically moves back to it's original point again
Can you tell me why and how to stop them from doing this?
Kind Regards, Reflexar
Can you please tell me why this doesn't work. It doesn't create the unit, neither does it create the effect.:banghead:
Please help me :D
scope Settings initializer Actions
globals
real respawn_time = 5.0
integer Player_For_Respawn = 1
integer Creep_Integer = 1...