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  1. K

    New map. Comments Please. Priestess of the Moon Combat v4.3

    I know i should upload it somwhere else, but I can't upload it anywhere. so here's the link to my map, www.geocities.com/kallieblakie/potm_war_v4_3p.zip Please give me comments on my map. Priestess of the Moon Combat I believe many people would have tried PUDGE WARS! Now you can...
  2. K

    Array Handles

    I'm using a system that I forgot the name, but it is as follows: What happens is I need to store a unit array. I am trying to do a meat hook (like the one pudge shoots out), but I can't seem to be able to store arrays with this handler. Anyone has any idea how do i store arrays with...
  3. K

    Priority

    I know that Priority refers to the preference of the computer units when choosing between units to attack, where higher priority value means it is more likely to attack that unit. But I have a problem, that when a unit is attacking a unit, say priority "1". Then a unit with priority "10"...
  4. K

    Floating texts.

    I have a problem with my floating texts. Initially texts can be displayed a few at at time. After a while, the floating texts replaces each other. Meaning, only one can be displayed at a time. How do i solve this? I'm using it for a damage displayer, displaying damage dealt to units. function...
  5. K

    Target

    How do I make a spell that can target EVERYTHING in the map. EVERYTHING includes trees, cliffs, units, doodads, blah blah blah. I've been able to make a spell that target almost everything except cliffs. How do I make it be able to target anywhere I want? Tell me if I need to base the spell...
  6. K

    Leaks

    anyone know what are ALL the things that you would have to remove? My map is causing some leaks and I don't know what else to remove other than unitgroups and locations. HELP ! EDIT: Figured it out eventually. Used too much locations, causing lag. SOLVED!
  7. K

    A little question about local variables

    What is the maximum number of local variables that a function can have? local timer Loop = GetExpiredTimer() local unit arrow = GetHandleUnit(Loop, "arrow") local real Angle = GetHandleReal(Loop, "Angle") local integer Range = GetHandleInt(Loop, "Range") local real...
  8. K

    Fatal errors, and other unexplained stuff

    EDIT: Fatal Error script. What's wrong with this script? anyone can help? function Trig_Arrow_Elunes_Arrow_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'AOsh' ) ) then return false endif return true endfunction function Arrow_Move...
  9. K

    A simple JASS question

    just a simple question. local location Position = GetTriggeringUnitLoc() Does this leak?
  10. K

    Fatal Error. HELP PLEASE.

    okay i believe these are the codes that causes the fatal error. Arrow Activate Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Elune's Arrow (Owner of (Casting unit)) Equal to Player 1 (Red) Arrow[1]...
  11. K

    Another ICON/SPELL help. (no one seems to bother)

    1)Imagine when you use chain lightning. 2)The icon lights up, then the lightning shoots from your body (or weapon) 3)The icon remains lighted up until the lightning hits all the available targets 4)You cannot cast the spell again when the icon is light up 5)Then the icon returns to normal...
  12. K

    Shop Help *can't find anywhere*

    It appears that A hero can buy from any shop, even the enemies' shop. How do I make it that it can only buy from allied shops?
  13. K

    Leap

    Hi, I'm trying to recreate PotM's skill, Leap, from dota. In case you don't know how it looks like, it's pretty much like a unit jumping forward, with increasing flying height, then decreasing flying height. But now I have a problem with it crossing terrains. The skill works perfectly fine...
  14. K

    Item Recipe (JASS help)

    I have a simple item system which follows: Medallion of Courage Events Unit - A unit Acquires an item Conditions And - All (Conditions) are true Conditions ((Hero manipulating item) has an item of type Gauntlets of Ogre Strength) Equal to...
  15. K

    Random Hero [Unsolved]

    I'm using the circle of power + taven system, and the trigger kicks off when the player types "-random". If a hero (say, hero A) has already been picked or randomed, it must not be able to be randomed by other players, meaning other players cannot get "hero A" anymore. I've looked through...
  16. K

    Melee Eye of Skadi (frost attack item)

    If you play dota, you should know what I mean. Making an item with ranged frost attack is possible, but how do I make an item with melee frost attack?
  17. K

    Item - Unit Health and Mana Bonus

    I have a item that adds 200 mana and 200 HP to the hero. It works perfectly fine when a hero picks it up. However, when I have a normal unit pick it up, it doesn't add any bonus to the Hitpoints or mana points. I'm using Albatross as the unit. How do i make it work?
  18. K

    Reviving hero

    When a hero dies, it triggers and automatically revives after X- seconds at the (player start location)[triggered, like dota]. But if I revive it using the taven (paying some gold) via ability [Revive Hero Instantly], it does not revive at the (player start location), but revives beside the...
  19. K

    Maim

    In dota, there's a weapon that can maim a target, slowing movement speed and makes the unit take extra damage. I know that i can use orb of slow for the effect, but which skill makes the unit take extra damage?
  20. K

    Multiboard Help - Spawning problems

    I'm creating a map similar to Dota, with 3 Forces. The problem lies when the hero is revived, it revives to the player 1's base, not it's own start location. Why is this so? And, when the multiboard death timer runs, it only works for player 1, not the rest. why?
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