What is this?
This is a little snippet for letting GUI users make 3D lightning easily
It is made as easy as possible for those without Jass Knowledge. :D
Reason:
I noticed that GUI only allows putting on lightnings on the floor.
Personally, I think it is a restriction on creativity for those...
I am in the making of a manufacture + sales game :thup:
Business in Lordaeron - The Entrepreneur
Game, in a nutshell:
- Buy resources
- Your Factory process these resources into products
- Drag customers into your shop, and sell your products for a profit
- Tentatively: The Winner =...
Presently Stuck in my map making :banghead:
What I have:
- There is a Tavern where players can buy Heroes (more then one per player)
- When the Hero reaches a certain level, they can learn some dummy ability which change him/her into another hero.
I am currently using "Unit - Replace...
--- Introduction ---
I have derived a method that can make ANY spell Multi-Instance. :)
Multi-Instance means an ability can be cast many times without the codes interfering with each other.
It is not restricted to "per Player" or even "per Unit".
This is created for GUI, but if you take it...
Got a question about removing leaks:
Lets say I have an array of 4 locations (global) : "SEPoint[4]"
Can i use the following to clear leaks, or do i have to manually clear them one by one.
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set TempPoint =...
I am making a TD map, and I want to reuse my creeps for many rounds.
Presently, I am setting the max hp to 99999, and for each level, i would reduce the current HP down to the difficulty of the level. This however, looks ugly.
Is there a way to increase Max HP for a unit, via triggers?