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  1. Dryvnt

    The official 'Santa hat in your avatar for Christmas' thread!

    Santa hats are awesome, and you know it. You might be wondering, 'Why would I want to wear a Santa hat for Christmas'? The only answer I can give is that all the cool kids are doing it and some quotes from some of the cool kids who are already doing it: So far I have also seen that...
  2. Dryvnt

    Little problem with installing NewGen and a question

    THIS PROBLEM IS FIXED Hey guys, I am having some problems installing Newgen. Whenever I try to test a map, that I have saved before pressing test, World Edit simply minimizes and does jackshit. I also tried to open NewGen Warcraft, and it gave me a response telling me to open a log file. I'm...
  3. Dryvnt

    I got some weird errors

    Whenever I try to save my map, it gives me theese errors: The lines, ofcourse, are limited to how many triggers you have before the certain trigger. Here is the code. globals unit array PHero unit array TUnit endglobals struct Target_Unit initializer Init //This is line...
  4. Dryvnt

    Unit wont move

    I tried to optimize my code, but now it wont work... I don't see why the function call SetUnitX(whichUnit, newX) wont work... I have set all variable right, and everything else but THAT function (and SetUnitY) wont work! :( Here's code: library PhysLib globals private integer...
  5. Dryvnt

    Scope problem

    Why wont my scope start? Current code: library PhysLib function PhysApplyForceX takes real XForce, unit whichUnit returns nothing local integer CustomID = GetUnitUserData(whichUnit) set X[CustomID] = X[CustomID] + XForce //Anything above 2000 will probably make your...
  6. Dryvnt

    RSignBJ()

    Any way to optimize this? My NewGen editor tells me it's non optimized (at least if i understood what red text for function names mean). I really want my Physics system fully optimized.
  7. Dryvnt

    GetUnitZ()

    Firstly, just to those who wonder: I don't work on my system 24/7. Secondly, i heard that GetUnitZ() can cause desyncs... Is this true?
  8. Dryvnt

    EXTREME lagg when moving a unit

    So I'm working on my system, it's a physics system for those who care, but it got EXTREME (!!!!!!!!) lagg when it moves a unit. Code: library PhysLib function PhysApplyForceX takes real XForce, integer CustomID returns nothing set X[CustomID] = X[CustomID] + XForce...
  9. Dryvnt

    Question vJASS globals

    Can the globals called in one trigger be edited in another? So like i create something that works with global variable X, then another trigger would change the value on X to something... Is this possible?
  10. Dryvnt

    Array in vJASS

    How do i make arrays in vJASS? (Or just JASS in general) I need this for a WIP system :)
  11. Dryvnt

    "Expected end of line"

    So well i got NewGen and now im trying to do some spells using globals, but whenever i try to make globals it says "Expected end of line" when i save or test map... But normally it would fix itself if i copied what Flare wrote in another thread, but now it wont... Ill give you code :thup:. And...
  12. Dryvnt

    Need something to do

    Hey everyone reading this! I have made a spellpack during the past days (it aint gonna be released, too much work with balancing, tooltips etc.) and now i need something else to do, a/more spells or something alike... Keep it easy-medium to make, as i am not rly good at WE yet but im getting...
  13. Dryvnt

    I need some help

    I am making a spellpack and atm im working on the ultimate, but it wont work! It keeps saying "Line 78: Expected ' " and i can't see where it should be :banghead: Codefunction Trig_Spinning_Destruction_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A002' ) )...
  14. Dryvnt

    I need some JASS help

    Hey all! Before i start to address what i need help for, i first wanna say for all that remember me, that the first time i was here, i failed, bigtime... But now i am back and i have learned abit more patience, gotten more writing skills and simply, gotten smarter :thup: So heres my problem...
  15. Dryvnt

    need help with Spread Tower

    hello i am working on a TD but i need help with a Tower... (search this thread to find :D http://www.thehelper.net/forums/showthread.php?t=69897&page=3) but im really stuck :( help me plx kthxbye ! :D +rep for helper Note : This might be 1 of the many posts coming asking for help with...
  16. Dryvnt

    Need Tower Ideas !!! +rep for help!!!

    Ive been making a TD (first map :D weeee) and i made 4 towers... Multishot, Siege, Frost and im working on Kamikazee Tower... still need help tho... (http://www.thehelper.net/forums/showthread.php?t=68832&page=2) but mainly i need a new tower to work on... :D give me a good idea... something...
  17. Dryvnt

    Need JASS help

    i suck JASS but i want to make this Kamikazee trigger in JASS so it can get massed... it cant normal becuz im using unit variable and then as you know it will overwrite, but not with locals... but somehow it doesent work... made trigger in GUI then copied and made to text... and changed name...
  18. Dryvnt

    System Area Calculating System

    yo... i found out a way to out how big a Area is. if you want to ex. as i did. to find out if places are same size for a TD feel free to use if you want :D (note : can some admin please move this post to system section of forum? cant find it :banghead:)
  19. Dryvnt

    Multiboard "Refresh" help!

    need help to refresh a multiboard.... heres how it is : im making a TD with multiboard for lifes and income... but when a unit enters the "end" and a life is lost.. then multiboard still says lifes are same... WTF?!?!?!?!! help is REALLY needed
  20. Dryvnt

    Help with a player owned move from region to region

    hi. im making a TD... and i want all units in region owned by a player to move to a region... wish trigger down below... Events Time Every 1.00 second of game time Conditions Actions Pick every unit in Team 1 Area owned by player 3 Teal and order move to Team 1 End But Actions isint able :(
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