Santa hats are awesome, and you know it.
You might be wondering, 'Why would I want to wear a Santa hat for Christmas'?
The only answer I can give is that all the cool kids are doing it and some quotes from some of the cool kids who are already doing it:
So far I have also seen that...
THIS PROBLEM IS FIXED
Hey guys, I am having some problems installing Newgen.
Whenever I try to test a map, that I have saved before pressing test, World Edit simply minimizes and does jackshit.
I also tried to open NewGen Warcraft, and it gave me a response telling me to open a log file.
I'm...
Whenever I try to save my map, it gives me theese errors:
The lines, ofcourse, are limited to how many triggers you have before the certain trigger.
Here is the code.
globals
unit array PHero
unit array TUnit
endglobals
struct Target_Unit initializer Init //This is line...
I tried to optimize my code, but now it wont work... I don't see why the function call SetUnitX(whichUnit, newX) wont work... I have set all variable right, and everything else but THAT function (and SetUnitY) wont work! :(
Here's code:
library PhysLib
globals
private integer...
Why wont my scope start?
Current code:
library PhysLib
function PhysApplyForceX takes real XForce, unit whichUnit returns nothing
local integer CustomID = GetUnitUserData(whichUnit)
set X[CustomID] = X[CustomID] + XForce //Anything above 2000 will probably make your...
Any way to optimize this? My NewGen editor tells me it's non optimized (at least if i understood what red text for function names mean).
I really want my Physics system fully optimized.
So I'm working on my system, it's a physics system for those who care, but it got EXTREME (!!!!!!!!) lagg when it moves a unit.
Code:
library PhysLib
function PhysApplyForceX takes real XForce, integer CustomID returns nothing
set X[CustomID] = X[CustomID] + XForce...
Can the globals called in one trigger be edited in another?
So like i create something that works with global variable X, then another trigger would change the value on X to something... Is this possible?
So well i got NewGen and now im trying to do some spells using globals, but whenever i try to make globals it says "Expected end of line" when i save or test map... But normally it would fix itself if i copied what Flare wrote in another thread, but now it wont... Ill give you code :thup:. And...
Hey everyone reading this! I have made a spellpack during the past days (it aint gonna be released, too much work with balancing, tooltips etc.) and now i need something else to do, a/more spells or something alike... Keep it easy-medium to make, as i am not rly good at WE yet but im getting...
I am making a spellpack and atm im working on the ultimate, but it wont work! It keeps saying "Line 78: Expected ' " and i can't see where it should be :banghead:
Codefunction Trig_Spinning_Destruction_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A002' ) )...
Hey all! Before i start to address what i need help for, i first wanna say for all that remember me, that the first time i was here, i failed, bigtime... But now i am back and i have learned abit more patience, gotten more writing skills and simply, gotten smarter :thup:
So heres my problem...
hello i am working on a TD but i need help with a Tower... (search this thread to find :D http://www.thehelper.net/forums/showthread.php?t=69897&page=3)
but im really stuck :( help me plx kthxbye ! :D
+rep for helper
Note : This might be 1 of the many posts coming asking for help with...
Ive been making a TD (first map :D weeee) and i made 4 towers... Multishot, Siege, Frost and im working on Kamikazee Tower... still need help tho... (http://www.thehelper.net/forums/showthread.php?t=68832&page=2)
but mainly i need a new tower to work on... :D give me a good idea... something...
i suck JASS but i want to make this Kamikazee trigger in JASS so it can get massed... it cant normal becuz im using unit variable and then as you know it will overwrite, but not with locals... but somehow it doesent work...
made trigger in GUI then copied and made to text... and changed name...
yo... i found out a way to out how big a Area is.
if you want to ex. as i did. to find out if places are same size for a TD
feel free to use if you want :D
(note : can some admin please move this post to system section of forum? cant find it :banghead:)
need help to refresh a multiboard....
heres how it is : im making a TD with multiboard for lifes and income...
but when a unit enters the "end" and a life is lost.. then multiboard still says lifes are same... WTF?!?!?!?!!
help is REALLY needed
hi. im making a TD... and i want all units in region owned by a player to move to a region...
wish trigger down below...
Events
Time Every 1.00 second of game time
Conditions
Actions
Pick every unit in Team 1 Area owned by player 3 Teal and order move to Team 1 End
But Actions isint able :(