Why is it when I use the GUI trigger "Play unit animation" that unit only sometimes does the animation? Normaly not do it.
Is there a better way of doing it? like using variables?
Well, so far I've taken the "spell book" ability (item) and turned it into a (unit) ability.
Works good so far. I can add and remove working spells at will. (in the editor)
THAT'S the tricky part.
I wan't to be able to add/remove in the game.
e.g. I buy a spell from the shop, rather...
Is there a De-selection event in wich a trigger would react to if ones unit was un-selected?
e.g.
Event - (Unit) is ((de-selected))
Action - Reset Game Camera
Ta
1. How do I stop workers and villagers from running away from threats?
2. What does the unit ablility "hero" do?
3. How do I get rid of all units showing up on the miny map (without useing black mask)
4. This is a weird one. When I set a unit to a variable for doing something like...
Is there a way to make a pathing blocker only block a unit type?
If not just tell my how to make moving units stick the one terrain type. I say this assuming the TD mappers arn't using pathing blockers to do this.
Is there a way i can make the Marine modle build things. At the moment even if i get a fresh peasant and change only the modle to marine he cant build! That is stupid! there is no reson for it!!!!!!