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  1. Nano

    Replace dead unit with multiple units (with dead units orders)

    Hey guys, I'm making a TD and one of the creep types is a 'multiplier' type. You kill one of them and out pop two half size copies of it. However I've run into some issues in that my approach seems to be producing no positive results. Here's what I have currently: Events Unit -...
  2. Nano

    Timer window problem

    Hi there, I'm a little confused about these timer windows. I created a local variable timer, created a timer window for that timer, then started that timer. However the time in the timer window always displays as 0:00:00. Can someone tell me what I'm doing wrong? Thanks :)
  3. Nano

    'Finishes Constructing a Structure'?

    Just a quick question: is there a 'Unit Finishes Constructing a Structure' event? It's what i need, but all i can find is "Finishes Construction" which i assume refers to the building just built. Thanks.
  4. Nano

    Replace unit after order-queue empty?

    Hi there, what i'm trying to do is when a unit finishes building, i want to swap that unit to another unit. What i have is this: Events Unit - A unit Finishes casting an ability Conditions Or - Any (Conditions) are true Conditions...
  5. Nano

    Spellbook Build ability problem

    Hello there, I've made some abilities based on spellbook, each of them have different base ids. Within the spellbook "Build Siege Towers" i have two abilities on the spell list: "Build Catapult" and "Build Cannon Tower". They do not have a shared cooldown. The spellbook has min and max...
  6. Nano

    TD spawning issues in multiplayer

    Hi there, I'm currently working on a TD map and so far i've got most of the basics done and the waves spawn and move correctly etc The problem is that when there is more than one player in the game, for some reason only a few units spawn. Per round each player is meant to have 20 creeps...
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