yeahhh
thanks, but i want to be able to use 2 different coloured water.
one for out in the open, and another for the dungeons.
this way lets me only have one or the other.
any other ideas?
Hi all,
I'm wanting to use the green/poisoned water that is seen in the frozen throne campaign, but I can't find it anywhere in WE.
Any idea where it can be found? and if so, can it be used aswell as the regular water in the same map?
ta.
Ok your idea worked.
The trigger now works.
There is only one last issue with it now.
This is what it currently is.
Event
Map initialization
Conditions
Action
Player Group - Pick every player in HumanGroup and do (Actions)
Loop - Actions
If ((Name of (Picked player)) Equal to...
Ok, Thanks.
I just tried this.
I think it's the same.
Event
Map initialization
Conditions
Action
If ((Name of (Triggering player)) Equal to rectumslushy) then do (Unit - Create 1 rectumslushy for (Triggering player) at (Player 1 (Red) start location) facing Default building facing degrees)...
Event
Time - Elapsed game time is 1.00 seconds
Conditions
((Picked player) slot status) Equal to Is playing
Action
Player Group - Pick every player in HumanGroup and do (Actions)
Loop - Actions
If ((Name of (Triggering player)) Equal to NAME) then do (Unit - Create 1 specialunit...
Yeah I got that far.
But I need it for 3 different names.
And creating that trigger results in 3 basic builders for someone who doesn't have the special name
Hi All,
I've tried numerous amounts of times to make this trigger work.
I want the game to check if any of the players have a specific name, for example, when I'm playing, my name is rectumslushy so I want the game to detect that I'm playing, and summon me a different builder at the start...
Hi all,
I'm trying to create an 'Observation Centre' for my map.
When created, it reveals an area around the base, with true sight.
Similar to the one featured in the Frozen Throne campaign.
I can't seem to find a default one though within WE.
Any help would be greatly appreciated...
Thanks heaps man.
But, one last thing, did i mention that they can build all 4 different types of mines?
not an upgrade that automatically upgrades each one?
or should that not matter with this trigger?
Thanks
EDIT:
Just re-read. Thank you so much. That is perfect.
Thanks heaps.
EDIT:
I...
Hi all,
Just trying to work out how to make a gold mine, similar to that of the ones that appear in Vampirism Fire.
You build one, and every 60 seconds, you get one gold piece, for each gold mine.
Upgrading this lets you get 1 gold each 30, then each 15, then each 5.
Any help with...
Hi all,
I can't seem to make the sight radius of my buildings anymore than a maximum of 1800.
I'm trying to create an observatory that a player can build, that provides a range of around..2400 - 2700 clear view, that can be used for early detection of attacks.
Any help would be great...