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  1. Idontknowyou

    Cannot open my game because of a bad model.

    Could you please explain how to do that? Edit: Never mind, found one on Google and it was surprisingly simple, thanks
  2. Idontknowyou

    Cannot open my game because of a bad model.

    I made a model with Gmax and put it in my game.... I am not sure what the problem is with my model, I have made other models without this happening, but now I can not open my map....It does not matter what is wrong with the model, I just want to delete it so that I can open my map again...
  3. Idontknowyou

    Looking for a skin wrapping tutorial

    It's been a while since I've done any skinning, and i forget how to wrap it, could somebody link a tutorial to me? Edit: nevermind I found the one I was looking for.
  4. Idontknowyou

    problem with the condition: "Terrain pathing is off"

    I know it's not the most efficient trigger out there, but it works, it's easy, and it DOES NOT lag, even when run 100 times a second. I believe you that the JASS trigger is better than my GUI trigger, but I do not know JASS, and I'd rather use a trigger that I understand than copy and paste a...
  5. Idontknowyou

    Player Selects a destructible

    ....... that seems pretty obvious now that i think of it...... thanks
  6. Idontknowyou

    Player Selects a destructible

    I want to make a trigger which sends a message when the player selects specific destructibles, but the event doesn't exist. Is there a simple alternative to this?
  7. Idontknowyou

    problem with the condition: "Terrain pathing is off"

    nono, I don't rewrite it everytime i need to use it, I just do this Set CheckPathingHere = (whichever spot I'm checking) Trigger - Run Pathing Check <gen> (checking conditions) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  8. Idontknowyou

    problem with the condition: "Terrain pathing is off"

    Much shorter than the jass functions...It looks a lot longer than it actually is.. half of this trigger is leak removal, the rest is a simple if/then/else and some variable settings.
  9. Idontknowyou

    problem with the condition: "Terrain pathing is off"

    I prefer what I have here, short and sweet Pathing Check Events Conditions Actions Item - Create Pathing_Checker at CheckPathingHere Set PathingChecker = (Last created item) Set ConfirmPathing = (Position of PathingChecker) If (All Conditions are...
  10. Idontknowyou

    problem with the condition: "Terrain pathing is off"

    thank you :P.... I was really hoping to have a one liner but this works i guess. Edit: a lot of people on that forum are saying that this function is inaccurate... If somebody could post something that might work better, I'd appreciate it. Edit: I made my own version in GUI (JASS seemed a bit...
  11. Idontknowyou

    Disable leanring new abilities

    That will hide the ability from the hero's research list? It's quite a bit longer than mine, but I guess it works beter.. although, the two shift triggers should be combined into one.
  12. Idontknowyou

    how to auto cast a spell

    ....I'm not sure why I didn't think of that.......lol!
  13. Idontknowyou

    No. of hits skill

    Add Attacked Event Events Unit - A unit enters (Playable map area) Conditions Actions Trigger - Add to Unit is Attacked <gen> the event (Unit - (Triggering unit) Is attacked) Unit is Attacked Events Conditions Actions If (All Conditions are True)...
  14. Idontknowyou

    Disable leanring new abilities

    What I usually do with transformations is save their stats and replace them.
  15. Idontknowyou

    how to auto cast a spell

    This is true, although, if you make the periodic timer very short (0.1 or less), the towers should entangle units shortly after they come within range, their Cool downs will make it so that they don't always Cast at the same time. The dummy spawn method will not have the synchronized casting...
  16. Idontknowyou

    how to auto cast a spell

    UnitsInRange is a unitgroup
  17. Idontknowyou

    Hero System Question

    set all the hero stats to 1, set all their stats per level to 1, edit the effects of hero stats in Advanced:Gameplay Constants.
  18. Idontknowyou

    how to auto cast a spell

    Add Units to Entangle Group Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit)) Equal to EntangleTower Actions Unit Group - Add (Triggering unit) to EntangleTowers Autocast Entangle Events Time - Every...
  19. Idontknowyou

    Tales of Tolerot RPG Recruitment

    I could do terrain and cut-scenes if you'd like me to. Do you want this all to be stuffed into one map? or do you plan to load them separately?
  20. Idontknowyou

    Disable leanring new abilities

    Hold on...Let me make the trigger in the editor quickly Cancel Ability Events Unit - A unit Learns a skill Conditions And - All (Conditions) are true Conditions (Learned Hero Skill) Equal to Hail of Arrows Dragonform Equal to...
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