problem with the condition: "Terrain pathing is off"

Idontknowyou

New Member
Reaction score
33
I need to check if certain points are walkable; the condition "Terrain pathing is off" works perfectly fine for doodads and terrain, but not for destructibles and buildings. Could somebody show me a custom script that determines if a location has been made unwalkable by a building or destructible?


Edit: If there is no simple solution, I will just have to rethink my trigger

Edit: If you think I've worded this wierdly and don't understand what I am trying to ask... you should let me know = \.
 

Idontknowyou

New Member
Reaction score
33
thank you :p.... I was really hoping to have a one liner but this works i guess.

Edit: a lot of people on that forum are saying that this function is inaccurate... If somebody could post something that might work better, I'd appreciate it.

Edit: I made my own version in GUI (JASS seemed a bit unnecessary for such a simple trigger) and it seems to be working fine.
 

Idontknowyou

New Member
Reaction score
33
I prefer what I have here, short and sweet

Pathing Check
Trigger:
  • Events
    • Conditions
    • Actions
      • Item - Create Pathing_Checker at CheckPathingHere
      • Set PathingChecker = (Last created item)
      • Set ConfirmPathing = (Position of PathingChecker)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (((X of CheckPathingHere) - (X of ConfirmPathing)) Less than or equal to 2.00) and (((X of CheckPathingHere) - (X of ConfirmPathing)) Greater than or equal to -2.00)
              • (((Y of CheckPathingHere) - (Y of ConfirmPathing)) Less than or equal to 5.00) and (((Y of CheckPathingHere) - (Y of ConfirmPathing)) Greater than or equal to -5.00)
        • Then - Actions
          • Set PathingisBlocked = False
        • Else - Actions
          • Set PathingisBlocked = True
      • Custom script: call RemoveLocation (udg_CheckPathingHere)
      • Custom script: call RemoveLocation (udg_ConfirmPathing)
      • Item - Remove PathingChecker


Check pathing here is set before running the trigger, I do that so I can use this for any spell or function that requires a pathing check ( knock backs, line of sight checks, etc)
 

Troll-Brain

You can change this now in User CP.
Reaction score
85
But you have to write these lines each time you want to use it ?
Also your solution is more innacurate and should be less efficient.

Meh, honestly i don't care about it.
I won't start a new lame war gui vs jass, we all know the end.

Sorry if you feel offended.
 

Idontknowyou

New Member
Reaction score
33
nono, I don't rewrite it everytime i need to use it, I just do this

Trigger:
  • Set CheckPathingHere = (whichever spot I'm checking)
    • Trigger - Run Pathing Check <gen> (checking conditions)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • PathingisBlocked Equal to True
      • Then - Actions
      • ...........



It's really not much less efficient than having a windwalk dummy moving around everywhere........

It works very accurately to, I've tested it a lot
 

Idontknowyou

New Member
Reaction score
33
I know it's not the most efficient trigger out there, but it works, it's easy, and it DOES NOT lag, even when run 100 times a second.

I believe you that the JASS trigger is better than my GUI trigger, but I do not know JASS, and I'd rather use a trigger that I understand than copy and paste a block of code that I only vaguely understand.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top