Idontknowyou
New Member
- Reaction score
- 33
I need to check if certain points are walkable; the condition "Terrain pathing is off" works perfectly fine for doodads and terrain, but not for destructibles and buildings. Could somebody show me a custom script that determines if a location has been made unwalkable by a building or destructible?
Edit: If there is no simple solution, I will just have to rethink my trigger
Edit: If you think I've worded this wierdly and don't understand what I am trying to ask... you should let me know = \.
Edit: If there is no simple solution, I will just have to rethink my trigger
Edit: If you think I've worded this wierdly and don't understand what I am trying to ask... you should let me know = \.