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    Requirements: require allied buildings

    In my custom map, all human players are allied with a computer player via the "ally with shared vision, control, and spending" alliance setting. Then whenever a human player constructs a building, a trigger changes the owner of the building to the allied computer. This makes it so all the...
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    Unit Max Life = 100,000?

    Is it possible to give a unit more than 100,000 health in the data editor? In the trigger editor I can set the life to up to 524,288 (how random!) with the UnitSetPropertyFixed action, but I don't think that will work when the data editor has the life set to 100,000. And anyway I'd like to...
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    Modify baneling to not deal damage when killed

    I want to change the baneling so that when it is killed, it's suicide ability is not triggered. It's for a tower D, and I'd like it to explode when the maze is blocked and it has to attack towers to get through, but I obviously don't want it to destroy towers when the towers kill it...
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    Select units instead of buildings

    I duplicated a marine to make it into a defensive structure, but when it is built in game, the builder becomes very hard to select. When the player uses a selection box to try and select the builder, it selects the tower and doesn't select the builder. I would like the game to function like a...
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    Dummycaster isn't MUI?!?

    This trigger is run whenever a certain spell is cast. function Trig_Frag_Grenade_Copy_Actions takes nothing returns nothing local location Temp_Point = GetSpellTargetLoc() local unit dummy call TriggerSleepAction( 2 ) call DisplayTextToForce( GetPlayersAll()...
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    Knockback with wall collision

    Whenever one unit attacks another unit, the attacked unit should be knocked backwards. Right now it works perfectly, but for one problem. Knockback Actual Events Time - Every 0.04 seconds of game time Conditions Actions Unit Group - Pick every unit in...
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    Simple question about burrowed unit model

    What is the easiest way to make a unit have the model of a burrowed crypt fiend? I want enemies as well as allies to see it. It's a building, so it doesn't have to move - I just want it to look like a hole in the ground or something.
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    stacking, armor-decreasing spell help

    For a TD I'm making, I want a certain tower to permanently decrease an enemies armor by 1 with each a attack. There can be multiple of these towers, and I want them to stack completely. So if one tower has attacked an enemy 5 times, and then another tower attacks that same enemy once, the...
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    Ward Classification not under classifications

    I need to add Ward Classification to a unit via a trigger, but Ward is not under my list of classifications in the trigger editor. How do I get it to show up?
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    CSCache not storing local unit... i guess

    This spell is supposed to create a boomerang and send it in a outward spiral around the caster. The boomerang gets made but does not move. I put in game messages and floating text to help debug, and they work fine (it says "running" for several seconds and then "the end", and the floating text...
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    Team particular pathing blockers...

    I'm trying to make an ability that summons a tree, where enemies of the casting unit cannot pass through the tree, but allies can walk through it completely unhindered. I also want to make the tree targetable so that enemies can destroy it. I don't know if there is an easy way to do this (I...
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    How to make bridge walkable on and under?

    I don't think it's possible, but I want to make a bridge over a walkable valley and have units be able to walk both on top of the bridge and under the bridge through the valley. Any input would be greatly appreciated.
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    Jump Spell Assistance

    I made a jump spell that seems to be the way most people make it (pretty much copied and pasted from a tutorial), using storm crow to alter the flying height of the unit. It works beautifully on flat surfaces, HOWEVER, the spell doesn't let the jumping unit cross cliffs or rivers, which is kind...
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