In my custom map, all human players are allied with a computer player via the "ally with shared vision, control, and spending" alliance setting. Then whenever a human player constructs a building, a trigger changes the owner of the building to the allied computer. This makes it so all the human players share buildings (but not units), regardless of who built it.
My main problem is, the requirements don't work themselves out. For example, when one human builds an engineering bay, all the other players should be able to build missile turrets. As it is now, NONE of the humans can build missile turrets because only the allied computer player "owns" the engineering bay.
I can't figure out in the data editor how to fix the requirements so that allied buildings count towards the requirements.
+rep for any solutions!
My main problem is, the requirements don't work themselves out. For example, when one human builds an engineering bay, all the other players should be able to build missile turrets. As it is now, NONE of the humans can build missile turrets because only the allied computer player "owns" the engineering bay.
I can't figure out in the data editor how to fix the requirements so that allied buildings count towards the requirements.
+rep for any solutions!