Is there anyway to set Scenario -> Map options -> masked areas ... visible, with triggers?
to undo what map -> advanced options -> visibility -> map explored does..
Team Tower DefenceI'm looking for a partner for a two team TD project, to be playable this sunday.
I thought that it basicly will be a Team Line Tower War, but in 4vs4 or 5vs5. But don't hang yourself up on that, I want to do any type of TD with a partner, to be playable this sunday.
Ideas are...
Can someone explain what:
Custom Script: call RemoveLocation(udg_Point) (or similar)
Does? I know that it is used for, but not what it do.
I guess it would be similar to:
void free(void *pointer); (in C/C++)
If that is ture, then I don't see the reason why you should call it though...
A friend of mine wanted a skill that instead of draining the casters mana, and damaging near by foes like immolation. It should do almost the opposite, draining the caster hp, while stealing near by foes mana.
Since I don't have world edit on this computer I can't really test around much. If...
I've been working on a custom arena map (based of baka-ranger's custom hero system), and it has a lot of choosable abilities (currently 75), about 90 items, 12 classes, each with a skin for each of the four teams.
I abandoned it for making a ORPG with a few friends, that didn't work out, so I...
Would anyone like to make me a trigger that preload my abilities..
I'm not that experianced with JAZZ..
My thought was to add a unit at init, add and remove all abilities and then remove the unit.. the problem is that the abilities are listed as a hex number and I only know how to make a...
Yet another ey? :P
I've been working on a custom arena map (based of baka-ranger's custom hero system), and it has a lot of choosable abilities (currently 75), I made it for a LAN (tomorrow) and kinda had to rush it to be playable.. So the abilities aren't much balanced, I was wondering how...
Hi, I've been working on an arena map, though I dosen't seem to get the following trigger to work:
Initialization
Events
Map initialization
Conditions
Actions
(...)
Player Group - Pick every player in (All players) and do (Actions)
Loop -...