Yizzy
New Member
- Reaction score
- 20
Yet another ey?
I've been working on a custom arena map (based of baka-ranger's custom hero system), and it has a lot of choosable abilities (currently 75), I made it for a LAN (tomorrow) and kinda had to rush it to be playable.. So the abilities aren't much balanced, I was wondering how experianced map makers balance their maps.. I'm not too bad with math , what factors should I take into my calculations..?
Of course you can balance a map by see people playing it, though I don't want to balance after how poeple choose to use the abilties, rather after the possible use of the abilties..
Any ideas?
+rep to anyone who provides an intresting argument or a good idea..
I've been working on a custom arena map (based of baka-ranger's custom hero system), and it has a lot of choosable abilities (currently 75), I made it for a LAN (tomorrow) and kinda had to rush it to be playable.. So the abilities aren't much balanced, I was wondering how experianced map makers balance their maps.. I'm not too bad with math , what factors should I take into my calculations..?
Of course you can balance a map by see people playing it, though I don't want to balance after how poeple choose to use the abilties, rather after the possible use of the abilties..
Any ideas?
+rep to anyone who provides an intresting argument or a good idea..