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    Two questions

    As to the first part of your question, there are quite a few requirements that seem to be based on upgrades or at least that can be used that way. I can't say I've done it myself yet, but you can set the requirement to something like "Learned Siege Tech" the upgrade to go to siege mode...so I...
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    Discussion: Effectiveness of Blizzard's modular approach to objects

    I agree that it looks like the editor is setup to encourage more Pros and less Joes being involved. Knowing how to trigger in WC3 will help you, but not knowledge of the object editor. It’s completely different in terms of its organization, and its really easy to completely mess up something...
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    Change spawn location of trained Unit - How to?

    You can make a building train a zergling. I made a hatchery train a drone rather than morph one. Try using the queen birth ability. Its a zerg ability, it trains rather than morphs. Its what I used to train my drones.
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    Coding Help, [Economy Sim]

    Well, I know since I made zerg buildings work off of creep then they started getting negative HP regen, its possible to have the terrain effect your units stats. Dunno if regular terrain or roads will work, but why not? You might want to look at the behavior fields of some zerg buildings to see...
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    Changing unit Color?

    You can change the collision size of a unit by making a custom footprint. Look for the footprint tab in the editor. Pick any of them and duplicate it. There are two fields you can edit. Both of them call up a little editor that shows a grid. At the top you can pull down a unit so...
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    Building Sub-menus

    I did get it eventually with some help. Pretty frustrating. The general trend seems to be you can edit anything if you can figure out where it can edited.
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    Building Sub-menus

    I have been trying to add extra buildings to the SCV's commands but I'm not having much success. I pulled up the skill SCV-BUILD and can add buildings, their costs, requirements, etc. However these do not appear in either the build structure or build advanced structure area. Anyone...
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    Make units ignore commands

    I'd like to know too. The question posed in this thread is also what I want to know so I am going to bump it. I would like to have units that belong to the player, but generally ignore commands issued by the player and proceed with trigger based commands only. For example, note the...
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    Civilization Wars 2

    Hello everyone, This map is a more refined version of Civilization Wars which was released last year. The basic theme is the same. It is a line war, styled like Tech Wars, Castle Fight, ToK, etc. Players manage spawns in attempts to control their lane and eventually destroy the enemy base...
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    Requesting a few models

    Here's a crossbowman that was on hive before it made its move. Hasn't seen it on there since. Also here's a pikeman. alternatively you can use the assassin model, although he loses the spear each attack it doesn't look to strange and there aren't many good spear based models in the game. At...
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    Historical Wars v.Beta

    I'll test it. :rolleyes:
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    Reverse Movement

    Well we're talking about a starcraft battle cruiser model, so I dont need some guy to walk backwards. It won't look too weird if it just starts sliding back. Actually having the unit hit itself with the knockback ability would be fine with me. Could that work?
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    Reverse Movement

    Is it possible to create a skill that would do the simple task of having a unit move backwards without changing the direction it is facing for a set distance?
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    Tutorials or guide for Back or side attack bonus damage?

    Unit - A unit Is attacked Set DamageDone = (Damage taken) Set AttackAngle = (Facing of (Attacking unit)) Set DefenseAngle = (Facing of (Attacked unit)) Set AngleAdds = (AttackAngle - DefenseAngle) Set AngleAdds = (Abs(AngleAdds)) If (All Conditions are True) then do (Then Actions) else do...
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    Tutorials or guide for Back or side attack bonus damage?

    Well my goal is to add extra damage after the fact if it is striking a side profile greater than 45 degrees, and even more if its near 180 and striking the rear.
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    Tutorials or guide for Back or side attack bonus damage?

    I'm looking for a guide or some assistance in adding damage multipliers to side and back attack damage based on the angle at which units are being hit. This looks possible based on some of the real number commparisions in the pulldown menus, but I don't really know how to get started on it. Thanks.
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    Want Friendly Units to Turn Hostile If Their Path is Blocked...

    Hi, serveral of you have probably played Civilization Wars by now, if not you might be able to help me anyway. Recently I've been trying to solve the problem of players making enclosures out of buildings which capture and hold multiple waves of friendly creeps, only to release them later by...
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    Memory Leaks: Removing Locations, suggestion?

    Hello, I've been working on my map Civilization Wars and people have started asking that I address memory leaks. I really had no clue on what they were so I read up on them here first, and I believe I have removed my unit groups movement memory leaks. What is more complicated is my point leaks...
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    Civilization Wars

    Thanks guys. I've been able to improve the map and work out a lot of the bugs since previous editions. I guess I'll update this thread's version. Honestly a lot of the development chatter has moved to its own form, it's got something like 200 posts. I've gotten a lot of good feedback from people.
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    Civilization Wars

    I just want to thank everyone for their support so far, and for hosting my game on battlenet. It's a pretty cool feeling to see your map get hosted by people online. I attached a new version. Thanks again.
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