I am making a map in the editor. My hero has 16 armor, from items. It shows damage reduction: 49%. Is there a way in game play constance maybe to lower the damage reduction percent from items?
I want it to be so if my hero has 16 armor, then he should have around 16% damage reduction... not...
This trigger will drop an item for ever time this specific type of unit dies.
Short Sword2
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Kobold) and ((Owner of (Dying unit)) Equal to Player 12 (Brown))
Actions
If (All...
Know how when your pesants gather the trees for lumber? Is there a way in the editor to make the trees contain more lumber before they get cut down? Similar to how you double click on the gold mine and set how much gold is in it. How do I make it so the trees will get cut down from pesants slower??
Stacking
Events
Unit - A unit Acquires an item
Conditions
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then...
Yes but doesnt warstomp stun, or did it slow?? Either way I wanted a frozen in place type of spell, like if all the units around u got entangled in roots, or frozen in there place. I dont want to stun them, or slow them.
Does anyone know of a frost nova type spell? Where once you cast the spell, all enemy units around you are frozen in place for a fue seconds? Or can someone help me make one like this. I am thinking of the world of warcraft spell frost nova that mages have. Can someone can help me get a spell...
Yes "Use custom game interface" is enabled. The only thing in the game interface that I can find that has anything to do with primary attributes is: "Text - General - 'Primary Attribute:' I changed that a few times and when I mouse over the strength icon in game, there is still yellow text that...
Strength, agility and intelligence:
http://www.hiveworkshop.com/forums/icons.php?search=attribute&d=list&r=20
If you go to www.hiveworkshop.com and click "icons" there are many cool buttons on that website.
Hey man I dont know if this will work or not but its an idea. Mabye you can give your heros 3 abilitys that they learn by level up, like normal wc3 style. But when your hero gains a level, have a trigger give him an extra skill point:
Hero - Modify unspent skill points of (Leveling Hero): Add 2...
If you select a hero in game, and mouse down to where there primary attribute icon is, agility, strength, inteligence. You will see a box come up and where it says "primary attribure" in yellow text, how do I change that to say something else?
I looked in game interface and changed " Text -...
How do you make a condition that can tell if the damage taken was from an ability? I need something like: Conditions: damage taken was from an ability equal to trure... i need something like that.
Sorry but the call for help range didnt work, I put it at 30 for units and creeps. I have there aquision range to 50. I have changed these numbers all around multiple times, to 0 to 100 to so many different numbers and the creeps that are further away still join in and attack me. By the way my...
How do i make it so when i attack a unit that nearby units wont jump in and attack me to. Its ok if they are all clumped together but im talking about units that are a decent distace away, i dont want them to get agroed and join the fight.
Hello, I am working with items. I would like to beable to like my text up in the Text - Description, and the Text - Tooltip - Extended. I am trying to line up the text straight up and down, for example one item is like this:
Shield
Type: Shield
Armor: 2
That is how I want the text to...
Ok thanks guys I never thought of that. Ill use the clarity potion. It wont be perfect but its gona have to do. The only problame is I think people might be cheap in pvp combat and do a stun attack, then use the item to pull off a cheap heal. But I guess it will be ok since you could just do the...