I have a Unit using Preserver C model.
I gave it an ability of of Effect-target type named "abil1".
Now I added an actor that will play the unit's attack animation when he cast the ability "abil1".
It works apparently, but after the attack animation played there is a short duration where the...
event: any unit dies
condition: (Triggering unit) == *any method of determining the unit. e.g. unit type
action: Trigger - Stop all instances of (your trigger)
I haven't tried but this will kill the trigger once the unit in question dies. Problem with this is if you have multiple instances of...
Thank you for the trigger example,
why are trigger more efficient than the data module?
the unit will always appear to have 100% <-dont worry that is intended
yes i made the shield-regen to zero because that is what I want in a sense.
that being said can I just turn of the max shield stats entirely while retaining shield?
because lowering max shield to the amount of current using periodic effect of any kind can on go as fast as it can, while i...
I am trying make a shield buff on a unit but i want it in such a way that the value of the shield would seem like just for one time use.
So I wanted the max shield to be always just as much as the current shield up to the point that it is depleted.
Any method is acceptable, but i prefer using...