Can someone please take a look at this trigger.
This trigger should do that when a hero has 2 Gloves of Haste and 1 Alchemist Bone it should create 1 item and remove the gloves and Alchemist Bone. But the problem is that the Hero gets 4 of the items that should be just 1.
Alchmst Bone...
Does anyone know how to make the spells stop increasing level when you have upgraded them to level 5.
Animate Dead Level
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Animate Dead
Actions
Item - Remove...
Animate Dead
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Animate Dead
(Learned Hero Skill) Equal to Animate Dead
Actions
Item - Remove (Item being manipulated)
Unit - Add Animate...
I have made a map were you need to buy your spells. but the problem is that I don't know how to upgrade them. I'm trying to make it like every time you buy the spell he gets one more level, how do I do that.? :cool:
Hi, I'm working on a spell.
The Ability
Events
Unit - A unit Starts the effect of an ability
Conditions
Ability being cast equal to MyAbility
Actions
Unit - Cause (Casting Unit) to damage (Target unit of Ability being cast), dealing (Random real number between ((Real(Level of...
Hi, can someone help me with a spell. ?
The spell is something like ''Chain Lightning''. But the enemy target unit's shall be stunned in 0.50 secounds. Can someone help me with that ? :thup:
Hi. Can anyone tell me how to make a Floating Text that says how much attack damage your Hero does ? :rolleyes:
Like when he attack a unit you can see the attack damage above attacked unit.