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  1. C

    Text Functions on WE?

    Ah. Thanks, that helps a lot. ^^ But now I'd like to know how the codes in Game Interface work.
  2. C

    Text Functions on WE?

    I'm actually not sure what it's called but it is some kind of text function. There are these things in Object Editor and in Game Interface. Like %s and %d in Game Interface, Adef,DataC1,% and Aslo,DataB1,% in Object Editor. What are they called? Are there any guides to these? If not...
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    Can't Open Map (was: help)

    Ah I've had that problem too sometimes. D: I don't know what this is, but IF it is your map and you're still trying to edit it (and you haven't protected it) AND you've done recent game tests then I suggest looking in your WC3 test map folder (C:\Program Files\Warcraft III\Maps\Test). The things...
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    Model not working

    Well, when you first import the files in, I'd leave the .mdx path the way it was imported, ("war3mapImported\Cronus.mdx"?). (Most?) custom models should work without you even having to change the model path. As for the .blps you could try adding "Textures\" before their paths. But seeing your...
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    Custom model importing problem in campaign ed.

    I'm trying to make a campaign, but when I got to importing custom models into the campaign (through the campaign editor), I noticed that the models didn't show up in either WE or WC3. In WE it appears as the green box, and in WC3 it appears as its shadow or as the base unit. The model I'm using...
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    Problem importing custom models into custom campaign

    When I tried importing a custom model into a campaign, the model doesn't appear in neither WE or in the game. In WE, it just appears as a green box and in the game, it either shows up as a shadow (non-selectable) or the unit I used as its base (for the custom unit). I've only imported the...
  7. C

    Realistic-looking darkness?

    You have to call it using: call SetDayNightModels("","") in the trigger editor (as custom script).
  8. C

    Creating custom omnilights?

    How can you make omnilights of different sizes and colors? I want to attach them as light sources to units and structures (as SFXs), but I also want to keep in mind that there are some light sources that can't give off (so much/so little) light or give off a different color of light. If anyone...
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    Realistic-looking darkness?

    It can be visible when running the game or in WE. But, it depends on how you have your triggers set up. The example I looked off of had his custom script (in Trigger Editor) placed in the custom script code in that first thing on the trigger list (the (file) name of your map). His script...
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    Realistic-looking darkness?

    What do you mean? Like to get the darkness working in the map? Some lights would be nice indeed. :)
  11. C

    Realistic-looking darkness?

    Coolio. I got the darkness thing down! :D Thanks Windex and everyone else who helped a bit. +rep.
  12. C

    Realistic-looking darkness?

    Awesome, this helps a lot! Thanks. :D Now, all I really need now is a way to reverse it out of darkness. :banghead: Anyone got any ideas?
  13. C

    Realistic-looking darkness?

    The map is protected, which is why I'm here asking. >_> Unless you want to see it in game play?
  14. C

    Realistic-looking darkness?

    Never mind. >_>
  15. C

    Realistic-looking darkness?

    I found a realistic-looking darkness while playing a map on WC3:TFT the other day, and I was just wondering if anyone knows how to do it/knows how to get relatively close to it/knows an existing tutorial for it? Here's some things that I have looked into about this "darkness": 1. It's not fade...
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    Runtime error while loading WE?

    This has been happenin' ever since I was trying to get the 1.22 patch for WC3:TFT. Is there any way to fix this?
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    Please help i can't figure out how to change hero's spells

    You could possibly go to "View" in the Object Editor and see if the "Abilities" thing is checked.
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    Applying custom skins to custom models.

    I know. Sorry. :P But thanks for the kind offer. :D Ahh, thank you. Things look nicer now. :D ++++ Thanks people, I got the whole model editing thing down now. :thup:
  19. C

    Applying custom skins to custom models.

    Pretty nice, but after I exported the file into a .mdl file (as I did with your footman), then opened it up in text/notepad, I got this...
  20. C

    Applying custom skins to custom models.

    I prefer knowing the skin path of my model. But I don't know how to work the paths.
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