I'm actually not sure what it's called but it is some kind of text function.
There are these things in Object Editor and in Game Interface.
Like %s and %d in Game Interface, Adef,DataC1,% and Aslo,DataB1,% in Object Editor.
What are they called?
Are there any guides to these?
If not...
Ah I've had that problem too sometimes. D:
I don't know what this is, but IF it is your map and you're still trying to edit it (and you haven't protected it) AND you've done recent game tests then I suggest looking in your WC3 test map folder (C:\Program Files\Warcraft III\Maps\Test). The things...
Well, when you first import the files in, I'd leave the .mdx path the way it was imported, ("war3mapImported\Cronus.mdx"?). (Most?) custom models should work without you even having to change the model path. As for the .blps you could try adding "Textures\" before their paths. But seeing your...
I'm trying to make a campaign, but when I got to importing custom models into the campaign (through the campaign editor), I noticed that the models didn't show up in either WE or WC3. In WE it appears as the green box, and in WC3 it appears as its shadow or as the base unit.
The model I'm using...
When I tried importing a custom model into a campaign, the model doesn't appear in neither WE or in the game. In WE, it just appears as a green box and in the game, it either shows up as a shadow (non-selectable) or the unit I used as its base (for the custom unit).
I've only imported the...
How can you make omnilights of different sizes and colors?
I want to attach them as light sources to units and structures (as SFXs), but I also want to keep in mind that there are some light sources that can't give off (so much/so little) light or give off a different color of light.
If anyone...
It can be visible when running the game or in WE.
But, it depends on how you have your triggers set up.
The example I looked off of had his custom script (in Trigger Editor) placed in the custom script code in that first thing on the trigger list (the (file) name of your map). His script...
I found a realistic-looking darkness while playing a map on WC3:TFT the other day, and I was just wondering if anyone knows how to do it/knows how to get relatively close to it/knows an existing tutorial for it?
Here's some things that I have looked into about this "darkness":
1. It's not fade...
I know. Sorry. :P
But thanks for the kind offer. :D
Ahh, thank you. Things look nicer now. :D
++++
Thanks people, I got the whole model editing thing down now. :thup: