I found a realistic-looking darkness while playing a map on WC3:TFT the other day, and I was just wondering if anyone knows how to do it/knows how to get relatively close to it/knows an existing tutorial for it?
Here's some things that I have looked into about this "darkness":
1. It's not fade filter.
2. It's not a terrain fog.
3. It's not a weather effect.
4. It can be added/removed via triggers.
5. Lighting (torches, lamps, etc.) in this darkness works just like in any other WC3 nighttime.
6. It's not anything related to "black mask" or "fog of war".
7. It can't be anything related to the "Custom Light Environment" in Scenario > Map Options.
I'll try to add more info if you'd like.
Thanks in advance.
(Below are some screenshots of what I'm talking about.)
Here's some things that I have looked into about this "darkness":
1. It's not fade filter.
2. It's not a terrain fog.
3. It's not a weather effect.
4. It can be added/removed via triggers.
5. Lighting (torches, lamps, etc.) in this darkness works just like in any other WC3 nighttime.
6. It's not anything related to "black mask" or "fog of war".
7. It can't be anything related to the "Custom Light Environment" in Scenario > Map Options.
I'll try to add more info if you'd like.
Thanks in advance.
(Below are some screenshots of what I'm talking about.)