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    Text Functions on WE?

    I'm actually not sure what it's called but it is some kind of text function. There are these things in Object Editor and in Game Interface. Like %s and %d in Game Interface, Adef,DataC1,% and Aslo,DataB1,% in Object Editor. What are they called? Are there any guides to these? If not...
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    Custom model importing problem in campaign ed.

    I'm trying to make a campaign, but when I got to importing custom models into the campaign (through the campaign editor), I noticed that the models didn't show up in either WE or WC3. In WE it appears as the green box, and in WC3 it appears as its shadow or as the base unit. The model I'm using...
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    Problem importing custom models into custom campaign

    When I tried importing a custom model into a campaign, the model doesn't appear in neither WE or in the game. In WE, it just appears as a green box and in the game, it either shows up as a shadow (non-selectable) or the unit I used as its base (for the custom unit). I've only imported the...
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    Creating custom omnilights?

    How can you make omnilights of different sizes and colors? I want to attach them as light sources to units and structures (as SFXs), but I also want to keep in mind that there are some light sources that can't give off (so much/so little) light or give off a different color of light. If anyone...
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    Realistic-looking darkness?

    I found a realistic-looking darkness while playing a map on WC3:TFT the other day, and I was just wondering if anyone knows how to do it/knows how to get relatively close to it/knows an existing tutorial for it? Here's some things that I have looked into about this "darkness": 1. It's not fade...
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    Runtime error while loading WE?

    This has been happenin' ever since I was trying to get the 1.22 patch for WC3:TFT. Is there any way to fix this?
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    Applying custom skins to custom models.

    Is it possible? I know how apply skins to models that have already been implemented into World Editor, but I don't know how to put skins on an imported model. For example, applying the skin from this pack...
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    Creating structures facing a certain direction w/ abilities.

    How do you create units/structures facing the direction you aim it at with an ability? If ye' want more specifications on what I mean, just ask. :cool: Here's a little example/process of what I mean: 1. Unit is ordered to use an ability to construct something in a certain area to the left. 2...
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    Realistic Evasion by Moving Away

    I.E., running away from (or dodging) an incoming attack before it actually hits you. For those of you who still don't get it, it's moving your unit away from an incoming ranged/melee attack before they get hurt by it, therefore dodging it. Get the idea? :nuts: I don't mean the normal...
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    Range-attack sounds not playing when target is close?

    I have added some custom sounds to the attacks of some of my map's units. However, during testing, I've noticed that the attacking sound doesn't play when the (ranged-)attacking unit's target is within the attacking unit's 600-800 attack range. It only works fine when it's firing from a distance...
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    Massing at least 175 computer-controlled units w/o movement lag.

    Yesh. If there's a tutorial for this, direct me to it immediately! I'm looking for a way to get at least 175-200 CPU-controlled units (in my case, the Neutral Hostile/Passive/Victim/etc.?) without any obvious move lag by them. (I.E., I'm trying to get as much CPU units as I possibly can before...
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    Allowing players to increase the height of their camera?

    How could I make it so that if players say a command such as "-cam" and add a # next to it, the camera height will change? Ex. of command: Cause: Player types "-cam 10" (Effect: Camera goes to a higher view, allowing players to see a bit more around them.) Thanks in advance. .-.
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    How to prevent multiple/unusable items from being carried?

    How do you prevent a unit from using more than one of the same item? I.E., how do you prevent a unit from using (for example) six "item" swords when they can only hold two or one? Also, I've already "sort of" found the way to prevent the use of unusable items. Unusable item Events...
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    WE crashes upon saving maps.

    (FYI, I use NewGen WE.) I've been working on a map for a while, but when I went to redo things in the Object Editor a while later, it started crashing when I saved it. Although WE saves everything, it still gives the crash error for it and forces me to keep on re-opening WE. What's causing...
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    Adding Defend to a Marine

    If by just adding the Footman skill "Defend" into a marine unit, will it prone?
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    A good base-skill that throws object at a "point"?

    What would be a good base-skill for throwing objects at a point rather than directly at a target? I don't want the type of skill like Storm Bolt or Acid Bomb. Those skills go directly to the target. I need something like Flame Strike, except it throws something at the target zone...
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    How to make unit finish building a structure?

    For some reason, when I order one of my units to build a structure, the building stops at the 5% mark in its construction. Any ways to get the structure to actually COMPLETE rather than stop at the 5% mark? :confused: If you need further detail on some fields that I put in for the unit and...
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    How to get CPU to chase a players' unit(s) constantly?

    What trigger(s) or unit settings could I use to get the CPU's units to auto-attack-move to other units owned by the CPU's enemy? The CPU I am talking about specifically would be the Neutral Hostile units. Here's the trigger I'm having trouble with... Lookie a Cookie Events Unit - A...
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    How to make a unit attack while moving?

    I have a feeling this is only done by the use of an aura, but I just want to make sure. How do you make a unit attack while moving? You know, similar to having a truck with a mounted gun on the back? The guy on the gun shoots as the truck either moves or stays still. Thankie in advance. :)
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    Line Breaks

    In object editor, is there any easier way to make a line break in the descriptions of things, rather than spacing them out? I.E., for a description of an ability in Text-Tooltip-Normal-Extended.... "This ability will have your character explode into a million pieces! AoE: 3200 Damage...
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