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  1. junz13

    [Spell Request] GUI and MUI Upgradeable Toss

    Im in need of a GUI and MUI Upgradeable Toss. (The Toss in DotA where you grab a random nearby unit and toss it at another unit) By Upgradeable I mean you can increase its damage,range and reduce it's cooldown, through tomes and etc. I need its damage to depend on your heroes STR. Toss...
  2. junz13

    Increasing an Aspect of a skill through Items

    How do i increase a certain aspect of a skill through items and/or a different skill upgrade? For Example: In Pudge Wars you buy a tome to increase your hooks speed,range,radius and etc. And in its latest version you can actually upgrade the hook through the use of other skills i.e...
  3. junz13

    Is it possible to change attribute effects?

    Is it possible to change attribute effects? For example: I want Str to add Mana instead of adding HP or i want Agility to add HP instead of armor... etc. If so how do i do it?
  4. junz13

    Controllable Shops?

    How do i make it so that I and other allies can control a single shop?? Example: If anyone has played DotA it would be like the 6.56 Ancient Of Wonders in which you and your allies could use its skill "Glyph of Fortification" I really need help...
  5. junz13

    Need Help with Code

    How can I give an item to another unit, when I cast a non-target skill? For Example: Unit X casts a spell (w/c gives an item to a certain unit) Unit Y then receives an item. Another Example is: Unit X is a shop with a spell (the spell gives an item to the buying unit.) Unit Y is the...
  6. junz13

    Spells for sale

    How can I make a spell in which when you click the spell you also learn the spell... just like in Custom Hero Arenas and Herocraft maps... Can anyone plz give me the trigger? Thanx in advance
  7. junz13

    Two Questions about Forces and Player Groups

    Questions: 1. How do you set a Player's Force? (Example: I want Player1(Red) to be on Team1 and Player6(Orange) to be on team 2?) 2.How do you make player group variables which contain players? can anyone give me the trigger for this? Thanx in advance!!!
  8. junz13

    Spellbooks in Shops

    Can anyone tell me how to put spellbooks inside shops?? I really need this feature in my map...thanx in advance.
  9. junz13

    Items within items?

    I just saw this map which had a shop with an item containing various items inside? Can anyone give me the trigger for this??? It didn't have a price so it must've been a spellbook
  10. junz13

    Spell Cannot Be Targeted

    I have one BIG problem...well thee's a certain spell which is based off of Channel... and i can't cast it on a unit..during cinematic mode... plz help me... How do i cast that spell on a unit during cinematic mode...Channel is a Non-Target spell... :(:(:confused:
  11. junz13

    Casting Spells in Cinematic Mode

    Is it possible to cast spells during cinematic mode?? if it is..kindly teach me... if tried the "Unit-Issue Order Targeting X" command but it doesn't work plz help me...:confused:
  12. junz13

    Map Initialization

    Can anyone make me a trigger of a map initialization that only disables black mask and Fog of War? thanx in advance!!!!
  13. junz13

    Toss Wars

    I'm currently working on a map called Toss wars...just wanted some attention on to this map. It is set in a tiny battlefield where players get to choose a hero from 4 taverns,Power Tossers,Speed Tossers,Smart Tossers and All-Star Tossers(each hero has toss but also has a unique skill)and get...
  14. junz13

    Help with scoreboard...

    How do you make a scoreboard with the kill count in it?
  15. junz13

    Need help with victory condition

    I need help on a victory condition which depends on a certain kill count. And i want the players to vote on the kill count as well...i need help on the triggers for these.
  16. junz13

    Limiting an Item of type

    How can I limit the carrying of that item-type by one...per player/Hero/unit.
  17. junz13

    How do you make an innate ability?

    How do you make an innate ability that's already learned by the hero even in the beginning of the entire game? plz help...
  18. junz13

    How do I make a dummy unit cast my custom spell??

    Well i made this spell which would give the Learning unit a buff...and so i made a dummy to cast the spell on the unit...now the question is How do i make the dummy unit cast my custom spell?
  19. junz13

    How do you add buffs?

    I'm creating a skill which requires a certain buff to take effect...so how do you add a buff to a unit when he learns a skill??thanks in advance...
  20. junz13

    Can't Open Map. (Was: What's WRONG!? badly need help!!!)

    Whenever i try to load my map it says -Level info data missing or invalid WTH is wrong!!! i've worked so hard for this map and now it's all going down the drain T_T:banghead: plz help!!
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