Im in need of a GUI and MUI Upgradeable Toss. (The Toss in DotA where you grab a random nearby unit and toss it at another unit)
By Upgradeable I mean you can increase its damage,range and reduce it's cooldown, through tomes and etc.
I need its damage to depend on your heroes STR. Toss...
How do i increase a certain aspect of a skill through items and/or a different skill upgrade?
For Example:
In Pudge Wars you buy a tome to increase your hooks speed,range,radius and etc.
And in its latest version you can actually upgrade the hook through the use of other skills i.e...
Is it possible to change attribute effects?
For example: I want Str to add Mana instead of adding HP or i want Agility to add HP instead of armor... etc.
If so how do i do it?
How do i make it so that I and other allies can control a single shop??
Example: If anyone has played DotA it would be like the 6.56 Ancient Of Wonders in which you and your allies could use its skill "Glyph of Fortification"
I really need help...
How can I give an item to another unit, when I cast a non-target skill?
For Example:
Unit X casts a spell (w/c gives an item to a certain unit) Unit Y then receives an item.
Another Example is:
Unit X is a shop with a spell (the spell gives an item to the buying unit.) Unit Y is the...
How can I make a spell in which when you click the spell you also learn the spell... just like in Custom Hero Arenas and Herocraft maps... Can anyone plz give me the trigger? Thanx in advance
Questions:
1. How do you set a Player's Force? (Example: I want Player1(Red) to be on Team1 and Player6(Orange) to be on team 2?)
2.How do you make player group variables which contain players? can anyone give me the trigger for this?
Thanx in advance!!!
I just saw this map which had a shop with an item containing various items inside? Can anyone give me the trigger for this??? It didn't have a price so it must've been a spellbook
I have one BIG problem...well thee's a certain spell which is based off of Channel... and i can't cast it on a unit..during cinematic mode... plz help me... How do i cast that spell on a unit during cinematic mode...Channel is a Non-Target spell... :(:(:confused:
Is it possible to cast spells during cinematic mode?? if it is..kindly teach me... if tried the "Unit-Issue Order Targeting X" command but it doesn't work plz help me...:confused:
I'm currently working on a map called Toss wars...just wanted some attention on to this map.
It is set in a tiny battlefield where players get to choose a hero from 4 taverns,Power Tossers,Speed Tossers,Smart Tossers and All-Star Tossers(each hero has toss but also has a unique skill)and get...
I need help on a victory condition which depends on a certain kill count. And i want the players to vote on the kill count as well...i need help on the triggers for these.
Well i made this spell which would give the Learning unit a buff...and so i made a dummy to cast the spell on the unit...now the question is How do i make the dummy unit cast my custom spell?
Whenever i try to load my map it says -Level info data missing or invalid WTH is wrong!!! i've worked so hard for this map and now it's all going down the drain T_T:banghead: plz help!!