Need help with victory condition

junz13

New Member
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1
I need help on a victory condition which depends on a certain kill count. And i want the players to vote on the kill count as well...i need help on the triggers for these.
 

BRUTAL

I'm working
Reaction score
118
for the condition
make an integer varible
and whenever a hero or unit (idk what you want) is killed make it "integer=integer+1"
so it increases each time
 

BRUTAL

I'm working
Reaction score
118
Maybe you could be a bit more specific about what you mean by
Quote:
vote

?

i think he wants a voting trigger like say for example a player types "-40 kills"
if thats the majority, it will be set to that

but i think you should just make red select the kill count
thats usually how it goes lol
 

Knight7770

Hippopotomonstrosesquiped aliophobia
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187
Ok, so the victory trigger would be:

Code:
Events
     KillCount becomes equal to X
Conditions
    [Whatever you want]
Actions
   Victory (All Players) (Show dialoges, Show scores)

KillCount needs to be a Real type variable.
 

junz13

New Member
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1
i think he wants a voting trigger like say for example a player types "-40 kills"
if thats the majority, it will be set to that

but i think you should just make red select the kill count
thats usually how it goes lol
Yeah red selecting the kill count would be easier...does anyone know the trigger?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Maybe something like this:

Code:
Events
    Player 1 (Red) types a chat message containing -40 as an exact match
Conditions
Actions
    Set KillCountMax = 40

And you would have different triggers for -30, -20, etc.
 

BRUTAL

I'm working
Reaction score
118
Code:
     KillCount becomes equal to X
that cant be done
theres no integer event
KillCount needs to be a Real type variable.
it would need to be a integer
how can you have 1.7 kills for example? :p

Yeah red selecting the kill count would be easier...does anyone know the trigger?

easy!!
do this

x= a number you choose
Code:
kc
    Events
        Player - Player 1 (Red) types a chat message containing -kill count x as An exact match
    Conditions
    Actions
        Set Integer = x

then for it to be a winning condition thing do this

Code:
kc
    Events
        Unit - A unit Dies
    Conditions
        ((Dying unit) is A Hero) Equal to True
    Actions
        Set Integer = (Integer - 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Integer Less than or equal to 0
            Then - Actions
                Player Group - Pick every player in (All players) and do (Actions)
                    Loop - Actions
                        Game - Defeat (Picked player) with the message: Defeat!
            Else - Actions

youd have to change some things around but its basiclly what it should be like
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Code:
     KillCount becomes equal to X
that cant be done
theres no integer event

it would need to be a integer
how can you have 1.7 kills for example? :p

You would only add to the real variable by increments of 1, so there would never be anything like 1.7

then for it to be a winning condition thing do this

Code:

kc
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Level_Integer = (Level_Integer - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level_Integer Less than or equal to 0
Then - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Else - Actions

youd have to change some things around but its basiclly what it should be like

Isn't that a trigger for defeat?


easy!!
do this

x= a number you choose
Code:

kc
Events
Player - Player 1 (Red) types a chat message containing -kill count x as An exact match
Conditions
Actions
Set Level_Integer = x

That's almost exactly what I said, but that doesn't really matter.
 

BRUTAL

I'm working
Reaction score
118
a real number is can have a decimal
so why not just use an integer?

Isn't that a trigger for defeat?
well yes, if its a kill count
it should end

That's almost exactly what I said, but that doesn't really matter.
i was just posting the triggers that he should have used for it
was i supposed to skip one?
 

Ommi

New Member
Reaction score
7
Sorry, posted a trigger but looks like I will need to take a more closer look at it
 
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