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    Structure upgrade 'greyed' after an issued train order finishes

    Like in castle fight I'm making a build continuously train units back to back as they finish. The spawner's supposed to be able to upgrade as well. When the spawner first finishes being built a unit is queued up to train perfectly, when it finishes though the upgrade ability is permanently...
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    Generating a random path

    Thats the idea basically. Given a number of tiles that could be used, I'm looking for a way to generate a random path between point A and B. Because the amount of tiles used would be specified, hopefully this would cause the generated path not to just be a straight line. The overall idea is that...
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    AI Question

    if anyones played castle fight they know the bots have some decent AI. I'm not so interested in the units they build, because thats a simple sequence with a bit of randomization, but rather how they decide where to build them. I can't believe that it's all determined in the AI editor as they do...
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    Returning the current damage a unit does

    Is this possible? If so, how. EX: Hero does 25-30 damage with +8 damage bonus from items, I'd want it to either return all those values, or the average which I believe in this case would be 35?
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    "Stacking" towers

    Back in SC there was a bug that spawned a whole slew of TDs where you could stack structures on top of each other. I'm looking to see if thats possible in wc3 to. (If it matters, the reason is that I'm trying to make a structure, not unit, that can do strafe, like from Diablo 2. And since I...
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    Changing bounty through triggers.

    Possible? I need to do a bounty revamp and have over 200 units that need change.
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    Getting X,Y size of a structure...

    This may be a bit of a complex question but here it goes.... I'm looking for a way to find this: If I create a structure at (X,Y), what distance given X-something or X+something will the building take up.... Basically, how do you get the width and length of a unit or structure converted into an...
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    Stacking auras based on the same aura.

    I'm sure this has been asked before, heck I may have asked this before myself, but is it possible to say, base two auras off of Trueshot aura and have them stack with each other? IE: Unit A has trueshot aura adding 10%, unit B has trueshot aura adding 15%. I want both unit A and unit B when...
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    Simple question regarding multiboards.

    Do multiboards automatically update values? Or just like leaderboards do you need to update each value manually when it changes.
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    Making channel add a buff to unit?

    Is there a way to make it so that when an ability based on channel is cast on a unit, that unit gets a debuff/buff? I've tried simple making a buff/debuff based on something random and changing the name/description ect and the buff does't appear.
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    Having 2 spells based on channel on a unit?

    I have 2 spells based on channel on a single unit, how can I make it so that casting one doesn't make it cast the other? Just change the orderstrings so there all different or?
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    2D snes emulator model to wc3?

    I can't believe this is possible, but I thought I'd ask anyway.... Is there anyway to bring models from a snes game, using an emulator, such as Chrono Trigger, to wc3? (I assume the answer is no XD)
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    Carrying a variable over to a ForGroup function

    Topic says it all... how might I carry a variable over to a ForGroup call? As far as I know there's no way function to return an already made group, unless its the last created one, which in this case it wont be, in order to attach a variable. I suppose it could be done with structs? But that...
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    Static text on screen? (Floating text?)

    Is there anyway to make floating text, or any kind of text, appear on the screen at X,Y coordinate of the current camera view? IE: "Attach" it to the camera? It moves when you scroll, ect?
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    Removing event from trigger?

    I have 2 triggers, the first has no event, and spawns a unit at the location of the "entering unit" The second is based on a spell, that when cast, adds the event to the first trigger which is "Unit - Comes in range...." The problem is, even after destroying the unit the event is based on, the...
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    Disabling all GUI?

    Is it possible to remove all the GUI on the screen? The minimap, the selection stuff, icons, ect?
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    Waiting for a units order to finish to continue?

    Topic says it all, is there a way for me, without using multiple triggers, to pause all actions until the order the unit is being issued is completed?
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    Unit - A Unit Comes within X Range of Unit

    Using the event, "Unit - A Unit comes within X range of unit" what is the event response that returns what unit it came within X range of?
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    Ordering unit to cast without default orderstring

    I have an ability based on the ability from Scroll of Mana, I believe its called "Area Mana Regen" It has no default orderstring so I'm unsure how to get it to cast using Target Order triggers. I tried giving it the orderstring of fanofknives, as it, like the Scroll of Mana, is a no target...
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    Sell command... real to integer

    I'm having a slight issue with my sell ability. It's based on channel and given to all structures, when its cast your supposed to get some % back based on a variable. of built cost back, but the way I'm doing it:Sell Final Events Unit - A unit Finishes casting an ability...
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