thank you for playing my game and i appreciate ur comments and suggestions
i will take your suggestions into consideration and I might just add them on the next version (though it might take a while since im currently busy)
this one?
Set ChainHealGroup = (Units within 500.00 of TempPoint matching ((((Matching unit) belongs to an ally of (Owner of (Attacked unit))) Equal to True) and (((Level of Chain Heal dummy for (Matching unit)) Equal to 1) and (((Current research level of Chain Heal for (Owner of (Matching...
hi, i am also working on a footie-type map and this is one of the triggers i have in my map(includes rally point) :
Spawn Militia
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do...
"yes it does, but why the conditions?
- has chain heal level 1
- researched level of chain heal upgrade for the owner of this unit is level 1"
coz a certain upgrade must be researched 1st be4 the skill may be unlocked
ok i made a new trigger to supervise my other trigger
new trigger:
Wizard...
E
Unit - A unit Finishes construction
C
(Constructed structure) Equal to XXXX
A
Unit - Add a 30.00 second Generic expiration timer to (Constructed Structure)
i'm confused =/
doesn't this line detects those who are near the attacked unit(500 AoE) that are:
a) unit is an ally of the attacked unit
b) has chain heal level 1
c) researched level of chain heal upgrade for the owner of this unit is level 1
d) unit should be alive
Set ChainHealGroup =...
change attacked unit to target of ability being cast
btw ur trigger leaks do this instead
Event
>Unit - A Unit begins casting an ability
Condition
>(Ability being cast) Equal to Storm Bolt (for example)
Action
Set TempPoint = (Position of (Target unit of ability being cast))
>Unit - Create...
well the attacked unit is the one that will be healed and not necessarily the one with the chain heal ability
just to clarify, i want the wizards(units with chain heal ability) to not cast chain heal on others when they're already dead(or if they are corpses)
Set ChainHealGroup = (Units within...
i had a similar problem with u be4 XD
here's a trigger from my map ;)
Shared Bounty Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or...