Ya, he is right, Defend isn't considered an ability. You could do something complicated like
Event:
Unit starts effect of an ability
Condition:
Ability being used is (Defend)
Action:
Set movement speed of unit to 0
Remove ability(defend) from triggering unit
Add ability(Undefend) to...
Yes Xenim666 is right, the setting you have is telling the unit is to ignore 99999 damage but the minimum it can ignore is 99999 meaning he takes 99999 damage, and 0/0 ignores 0 damage so it does nothing, also 10/10 means to ignore 10 damage but the minimum damage he is able to reduce is again...
Demo:
The demolitionist fires an arrow into the sky and rains explosives down upon his targets.
[Rain of Fire/Blizzard Type]-He fires an arrow in the sky and it takes 3-4 seconds for the effect to take in. A shadow appears on the spot he has targeted for 1-2 second[so victims has a chance to...
I am making a Car that is neutral to all players. The car has mana{gasoline}, and when a player comes within range the car will be given to that player and the unit is loaded inside and activates an immolation that drains 1 mana per second{cannot be turned off}. If the unit unloads from the car...
I am trying to change the mini map to a black screen or just turn it off completely. I have looked around and I can't find out how to do it. Is it triggers? Scenario Options? Or Something Else? Well If anyone can answer my question let me know.
Alright in my map, there are control points, main bases, and townhalls/keeps/castles that will generate income every one minute[Timer Event]. But theres a group of players [3 and 5] that will share the income altogether. What triggers would I use to add up all control points[different...
There are multiple ways, but heres an easy way, Make a Farm and give it a unit that it can create[Dummy unit(gold) with 1-2hp with -1hp regen]. Then make a trigger to to select all farms in playable map area and order to train the unit every 5 or so seconds. Make a trigger to add 1-5 gold for...
Omnizohar, you can make your ice spell easily by changing impale art. It stuns units in the line(you can change art and you can make them not fly in the air as well.)
Spell Request:
Name: Beserk Howl
Skill Description: The hero howls in anger causing all allied units within 1000 range...
Your charge of blood is kind of buggy, I've already tried that spell like 4 weeks ago. For Charge of blood even if your target is very far away, most likely your victim would be the 1st unit you touch. I really want him to shove the guy aside, but I couldn't change anything correctly so i gave up.
Hi, I am looking for a skill like wind walk, except the unit doesn't go invisible. The point of the skill i am looking for is that it lowers the collision size of my unit or enables my unit to walk over stuff. If anyone knows the skill or the triggers to do this let me know. Or if i am able to...
If i replace a unit with a hero with [16 names] it would random the name right? If so is there a way to add stats/abilities/items to a hero if its name was a certain type, but is still the same hero[Paladin]?