Hi gents.
Simple problem here;
I want to have a unit slowly rotate, at a constant speed, to face the way the controlling player clicks
The idea is that it is not a one off thing, rather something that will constantly update in the main looping trigger.
the looped script cannot be something as...
Hey thanks, that tutorial was amazingly helpful. And yes, friction + engine power solved everything. Thanks guys.
Hmm, you can't provide +rep to more than one person?
Thanks for your comments
Ok so I've revised my code, and I've got a somewhat desired effect. At the moment I set where you right click-move as a destination, and essentially have the unit accelerate towards that point.
Some problems I'm having so far: The car has too little control over...
Yeeah, SUP G
So what I'm trying to do is create a realistic 'sliding' movement style.
A 'car on ice' type situation. And realistic, not like the maze games from war3 where you would have maneouver between objects with complete control over steering, but rather one where you try to steer but...
Hey there Sephiroth, I must admit this is one hell of a model. Especially that morph animation.
Would it be possible to get a model off you of simply ONE SEGMENT of the worms body, the tail and the head?? Individual, no animations or anything?
Looking to programme a very snake like...
thanks my man appreciate it!
i think i overcomplicated things with that statement. Basically just issue the pilot a move order to the destination. And if I want it to be able to slide faster then the move speed maximum (522) i would have to use triggers to slide the pilot unit forwards every...
So chase a pilot unit instead? Yeah thats more like the option 1 of what i said. But i think i'll more set the unit location based on an issued order so i can find the pathfinding. then use triggers to speed up the movement is that what u meant?
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Helloooo again
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My goal is to programme a unit to always have the "homing" style movement similar to hungry hungry fellhounds in this map. Imagine a homing missile type movement. Basically its sliding with triggers instead of using an issued move order. Thus i cannot...
good point man! but apparently there is a native GetTriggeringRegion <--- wow i bigtime overlooked that i assumed it would have the word rect in it :S. Which basically solves all my problems but thanks man!
thanks but yeah more a problem with handling the event with vjass
oh okay sure thing. so 0.01 is all it takes for it to work? i also considered rectcontainslocation and the location being position of unit + 20 odd distance towards middle of rect. which ones better ha?
Hellooo!
Now this one is quite a simple one. but i'm having difficulty with eeet
I will post code shortly, atm i cant access my worldedit :( will fix soon.
The basics:
- Trying to programme a unit that checks houses in a map room by room
- The code is vjass in a...
i see what you're saying. thing is he thrusts the sword forwards, a semi circle isnt quite the projection im after. but thanks tho :)
also trying to do the same with an instant gun shot with much higher range
Trying to code a manual swing sword. Point targeted.
What i do is:
-I use (GroupEnumUnitsInRangeOfLoc) to Group the units within 50 range of a polar projected point towards the cast location.
-I loop this so the location groups units at small sections at a time, with projected point...
Hey and Cleeze, one of my units is an archer =). My arrow fires fine and what not, but I cant master the positioning and it seems to miss even if it hits and its sort of slightly off-target and just doesnt feel right. As opposed to Archer Wars firing. Can you answer these questions? Dont worry...
Hey cleeezzz, btw I knew there was a map that I'd played before that had exactly what I wanted, I searched for it, found out it was Archer Wars, then I realised that it was u who made it!! (Based on the minimap prev. obviously)
Small worllld!!
"Why can't you use just check the distance between them and execute your actions?"
Thanks for teh helps!
I read ur code but Im not quite sure what it does =) what does it dooo?
is it a knockback? Cuz I just use silvenon's function heheee. Or is it moving the missile + detecting...