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    A problem to do with Angles

    Hi gents. Simple problem here; I want to have a unit slowly rotate, at a constant speed, to face the way the controlling player clicks The idea is that it is not a one off thing, rather something that will constantly update in the main looping trigger. the looped script cannot be something as...
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    (Realistic) Sliding!?

    Yeeah, SUP G So what I'm trying to do is create a realistic 'sliding' movement style. A 'car on ice' type situation. And realistic, not like the maze games from war3 where you would have maneouver between objects with complete control over steering, but rather one where you try to steer but...
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    [vJass] Programming Movement

    ========= Helloooo again ========= My goal is to programme a unit to always have the "homing" style movement similar to hungry hungry fellhounds in this map. Imagine a homing missile type movement. Basically its sliding with triggers instead of using an issued move order. Thus i cannot...
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    [vJass] Unit enters a rect, order him to move to another rect

    Hellooo! Now this one is quite a simple one. but i'm having difficulty with eeet I will post code shortly, atm i cant access my worldedit :( will fix soon. The basics: - Trying to programme a unit that checks houses in a map room by room - The code is vjass in a...
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    [JASS] How to find units between points?

    Trying to code a manual swing sword. Point targeted. What i do is: -I use (GroupEnumUnitsInRangeOfLoc) to Group the units within 50 range of a polar projected point towards the cast location. -I loop this so the location groups units at small sections at a time, with projected point...
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    Projectile Collision - Best Way To Detect When A Missile Hits A Unit?

    Hellooo thar! In order to programme my own knockback system for missiles, I was wondering what the most effective way of detecting when a unit is hit with a missile? For the missile I create it as a unit, and manually trigger its movement, using Jass. Things that come to mind...
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    Projectile Collision - Best Way To Detect When A Missile Hits A Unit?

    Hellooo thar! In order to programme my own knockback system for missiles, I was wondering what the most effective way of detecting when a unit is hit with a missile? For the missile I create it as a unit, and manually trigger its movement, using Jass. Things that come to mind...
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    Automating Skills?

    How does one go about automating skills? In a tower defense, where you can choose from a number of different skills to add to the tower. I want to automate all these active abilities on the tower that the user chooses. For example once "Shockwave" has been learnt it automatically will cast...
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    WEU: ChangeLife function - help! Pitzermike!

    The change maximum life function in World Editor Unlimited has been great! However the maximum health I am able to add is 4095 at one time I have read the coding and understand that this is because it is adding abilities which change health (bit values 1, 2, 4, 8, 16, 32 up to the 11th...
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