This trigger prevents anything but Vampires to pick up Slayer Blood. It works 98% of the time. But every once in awhile it doesn't work. I think this occurs when players try to pick it up immediately after another player drops it, or when they spam click the item to pick it up. How do I fix...
I have a trigger that revives a hero. But after 4 revives, the hero no longer revives. I know the trigger is still firing, cuz all the other actions happen.... just the hero no longer revives. Is there some kind of limit to revival, or can you think of a reason that revival doesn't work?
I tried to use the multiboard from the tutorial. I copied senkin's multiboard straight from the map and it does not work correctly. Can anyone give me a link to a working multiboard that just keeps track of kills?
Here's my multiboard triggers. In game, everyone has the same score all the time. It counts total kills it seems and shows that as everyone's kills. Can u spot the problem?
What I want the trigger to do is the end the game/show victory/defeat if all slayers are dead. The problem is in the second condition, but it looks like it should be correct. Help?
SlayerDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit))...
ForTheUnion makes one of my favorite maps called Kodo Tag Extreme. The map definitely has a bug that results in a wc3 fatal error. It happens about 50% of the time that I play. I'd like to help debug it in any way I can, but I want to contact them, because it's their map. Anyone know any contact...
A Hero dies and a wisp is created in its place. The wisp can attains an item that kills the wisp itself and then revives the hero in its place. Can anyone help with this?
A unit casts a spell on a building and the building is destroyed. Seems simple to me, but its not working. Here's my trigger:
KillBuild
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to KillBuilding
Actions...
I can't figure this out. I'll try to explain it as best I can.
You cast Power-up on a hero 5 times and it enables the hero to use a "superpower" ability, that is disabled after 40 secs or after one use. Your teammates can cast Power-up on you and you can cast it on yourself. So basically...
I tried to make a leaderboard, but its bugged. Somehow the score is not accurate. Can you find the bug? (heroKills is an integer variable array size 1)
leading
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for...
Basically, i need to create a hero with bear form. Is this possible? It doesn't seem like you can just give a hero the bear form ability. I want to be able to have a hero that can go from one form to another and eventually make it able to be faster in one form or stronger, etc. But beyond that I...
I want the hero to use metamorphosis... while morphed it has 2 specific abilities, and when not morphed it should have a different one. So basically enabling and disabling based on whether or not the hero is morphed.
I have already came up with something that is very bugged, and doesn't make...
http://world-editor-tutorials.thehelper.net/revive.php
I copied this exactly for my hero revival trigger. However I didn't want the heroes to revive at the center of the map, so I changed the revival line accordingly to this:
custom script: call ReviveHeroLoc(OURHERO...
I need some help with this spell. The hero casts and the opponents screen goes black for a couple seconds. Maybe zero visibility for opponents for a few seconds or something like that. Black mask? Camera lock outside of map? I dunno what to do really. I was hoping someone could think of a good...
This is probably not on here cuz its a nooby question. I'm making my first map and I'm not sure what map initialization triggers to turn off. The main concern is that i don't have town halls and when you play the map, it says:
"You will be revealed to your opponents if you do not build a town...