ok so for the terraining contest im trying to take a picture of the terrain however the sky is not showing up, its just black which is what its normally like but i was wonderin how the other ppl had some sort of sky as in clouds/sun etc.
any help would be great thxs :)
(pretty sure this...
stone of water
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
ok first problem...when i cast a spell it casts another spell instead(but if i cast the spell again while the 2nd spell is on CD it works) so i was wondering if this was trigger or spell problem....my trigger looks fine
Fake Death1
Events
Unit - A unit Starts the effect of an...
ok well this isn't the entire trigger but just the part i'm guessing it gets stuck at
win
Events
Unit - A unit Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Set winner = (Killing unit)
Trigger - Turn off Dies <gen>
Trigger...
hey i was wondering what the best way to make random spawn points (unit revives anywhere on map except in stupid places where he can get stuck) and also the best way to make a random death message so when a unit kills another unit it has a chance to say something like
"Killer just owned...
ok so using invisible platforms i can get a unit to walk on deep water but i was wondering if it was possible to make a unit only be able to walk on deep water with a specific item in its inventory...either turning on invisible platforms is walkable only for the unit with item (multiple units)...
Ok so i have a item that gives 100% transparency (trigger) and it makes the hero invisible (except the shadow) and what i want is so that the enemies of the hero with the item to not auto attack it or make a unit always invisible even when attacking and spell casting
since i can't find a way...
hey does anyone know how to make a unit beable to walk on very small lands like a ramp that is only one click wide (not a full square) i've seen it done so i know its possible...i've tried setting collision to 0 and turning it off via a trigger but neither work... i supposei could try setting...
is there a way to avoid having your unit revive/created on a cliff/unwalkable object so its like ...unable to move off it and is stuck?
doing it in a way so its
action = unit - revive footman at random point in playable map area
this works except sometimes it spawns on the edge of a cliff...
i need help where to set teams are random so far i've tried to do it if/then/else:
if - random number between 1-2 equal to 1
then - ??
else - ?
so this dosn't seem to work ...anyhelp appreciated! :)\
also any way to make sure its even teams
Is there a way to get a unit to move from one point to behind another unit so its like really behind and not just randomly to the side or anything....lookin at Point with Offset really(yes?) so i'm thinkin the towards "xx" degrees and can't seem to find a way to make it from behind... anyhelp...
ok so ihave a destructable that is a bridge that every so often dies and then revives...so it goes into deep water then back up...but i want it so if a unit enters deep water it dies BUT not shallow water is this possible?
ok so my map has started to get really laggy and i think its because i have alot of "Time - Every XX Seconds of game time" in many different triggers... is there a way to reduce the lag while reproducing the same affect?
should adding a skill with more than one level (Trough trigger) to a non-hero unit cause it to not actually add? because i have a trigger that adds an ability to it that is based on brilliance aura but for some reason it dosn't work
its a dummy skill so it gives no mana regen or anything and...
ok is there anyway to make a unit either:
A) have an attack but be unable to attack anything until you enter certain area
or
B) when enters certain area it gives the unit an attack
i want the attack to just be a unit (non-hero) attack
any help is great thxs
i want the animation name of the animation of walking or movin so as in a units asked to move some where it walks there is there an animation name for it?
ok found a slide trigger step by step guide and when i try it out i can slide except i don't turn/allow changin of directions it just moves the unit the same direction it came on...
now do i need antoher trigger or is there a way to edit my current one to allow turnin?
trigger:
slide...
i have this skill that should do this
U= Unit that are spawned and should circle
H= hero who casts the spell
U
U U
U H U
U U
U
roughly like that so in a circle with 8 units the do a clockwise circle around the hero... ok that...