Melee Initialization
Events
Map initialization
Conditions
Actions
Set All_Players = (All players)
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 2, do (Actions)
Loop - Actions
Set Random_Player = (Random player from All_Players)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer B) Equal to 1
Then - Actions
Player Group - Add Random_Player to Team1
Else - Actions
Player Group - Add Random_Player to Team2
Player Group - Remove Random_Player from All_Players