I set my hero's animation and combat backswing and damage points to .1. If i set the cooldown to 0 it will make a cool animation / effect on a ranged unit like a machine gun.
I added berserk with +99999 (+9999900000%) attack speed bonus but it doesn't do that cool effect hitting like 100...
I am making this request thread to assist me on how to make these spells. Normally I would make a spell for hours making it as complicated as it can ever be when there are other easier alternatives that could be done in 5 minutes. This thread is about the help i will need on how to make certain...
I created a unit through the object editor and changed its graphics as a spell. I gave it locust. I have a trigger that whenever a hero casts a spell, a dummy unit will be created that is visible that tricks players that it is a missle but it is just a unit.
The problem comes into play when...
NewgenJass is giving me this error:
Line 1819637557: [Internal Error
Line 1819637557: Access violation at address 00467A889 in module 'jasshelper.exe'. Read of address 200A0D6C
But I can still play my map and stuff.
How do I fix this?
I want to make a custom spell with the missle art of the Faerie Dragon's Orb Missle thing. I used channel as the base ability and it only does the "art target" effect and doens't show any instant missle. I set the missle speed to 800 and it still does the same thing, theres nothing that comes in...
I'm in the dilemma of either having 7 "buyable" hero abilities OR having the standard 5 custom hero ability (like custom hero arena).
I wonder, which is the most efficient system to use overall? Are there other custom hero ability?
Basically I have 7 custom hero types each with 30 spells for...
I am making many units for my map on neutral hostile. So far I got 46 melee units and 41 "special" units. I created a new unit and I am not able to "place" it on the map because its not showing up on the unit editor. I checked the tilesets to "ALL" so its should show, but its not.
Any tips?
I'm planning on playing WoW and I've heard many people say that there are lots of games better than WoW. How often do they patch up WoW? What is the latest patch? What what the previous patch before the current patch? What were the fixes?
How do I make a clone ability like Zeus's lightning ability? Not his ultimate but his Lightning Bolt ability I believe that does 350 damage at level 4.
Its similar to Monsoon but its not monsoon.
I'm in a big dilemma on my map (hero arena) on what creep spawning system to use. My map has 6 teams of 2 players. My map has over 60 monsters types and over 30 bosses.
What would be the ideal spawning system to use?
One spawning system is dividing the game in sections. Like spawning Unit...
This trigger has caused a unit to not be invulnerable in town. It has only been a shape-shifting druid with the Robo-form ability, though its possible it could work with other heroes too.
Town Invulnerable
Events
Unit - A unit enters Rogue Encampmenet <gen>
Conditions...
When a unit has an ability called Feral Spirit Quill Beast (beast master's), does the enemy neutral hostile automatically cast the spell automatically or do I have to manually order it to do so using triggers? How would I make an ability so that the AI will automatically cast it when they have...
how do i set the elevation / height of a unit? Like how high it is in the air flying? Well I want my unit to be a ground unit, but kinda hovering in the air. Like it looks like its flying, but still targetted as a ground unit.
p.s. When a unit has an ability called Feral Spirit Quill Beast...
How do I make my unit's attack to be lightning-like? Basically I want a Ward to have a chain lightning / lightning attack animation. Like the chimaera's attack.
The problem is that I set the attack art animation of my ward to the CHimaera's attack and it only displays the lightning...
How do I make for example the ability Storm Bolt into a spell that deals the hero's attack damage + the storm bolt's damage?
Meaning, if I cast storm bolt (100 dmg) to an enemy unit, it will also deal my hero's damage (50 dmg) for a total of 150.