Well you have 2 things wrong with that:
1) You're not selecting any units.
2) You're using entering and matching wrong.
Periodic
Set UnitGroup1 = Units in Playable map Area
Pick all units in UnitGroup1
Set point = position of (picked unit)
If (terrain at point = felwood - poison)...
Well if you read I said "tbh" at the end...I didn't say I wasn't going to talk about it....
1) Those don't come in large enough sizes.
2) You know me.
3) We all do, we're men.
Doubt it, we won't have protection against bullets and such...and ppl wouldn't be able to hide or carry things...and I doubt backpacks are going to be what everyone wants just to carry their wallet keys and phone....
All i know is, immature kids are gna be all "I WANT I WANT" while the rest are gna be like "ehhhh....seenem...nothin new"...
Shirts and bra's make boobs seem bigger also...sooo I kinda like that idea more ^_^ (besides...fat women...ewww)
If the map is really good, someone will hack it. You can use protection programs to slow them down, but it will not stop them. Thats what hackers do, they suck at the game so they are going to hack it. What you can do is make certain data hidden that will totally confuse them, have something...
Yes.
Event - Unit starts the effect of an ability.
Condition - Ability being cast = Breath of Fire
Create Dummy unit at point
Add Flamestrike to last created unit. (needs to cost 0 mana and have no casting time)
Order last created unit to human blood mage - flamestrike point2
Unit - Add...
War3.exe? Dude thats wc3 not the model editor.
War3ModelEditor is an application, should run on its own when you open it. If it isn't working properly you accidently changed the settings of your computer to open it with something, when it should just open. If it doesn't run, propbably...
That code will allow empty slots to run as AI, just because the slot is user, doesn't mean it won't allow computer. Only one modification is needed:
Or -
Slot is unused
Player is equal to computer
Remove the call DestroyGroup(udg_DavidFinalBond)
and move the Call DestroyGroup(udg_DavidFinalBondGroupFriendly) into the Select all units in Unit group.
Theres no real way to do this.
All you can do is:
A) Use upgrades that are permanent
B) Multiple versions of the units, with different ranges according to your choice.
Also: Upgrades are like spells, 100 lvls max, this will ultimately end in failure if you decide to use multiple upgrades.