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  1. C

    Spell Problem

    Issue is, the units spawned don't stay in the 400 range of the hero. scope IceEnergy globals private constant gamecache cache = InitGameCache("IceEnergies") private constant integer SpellID = 'A004' private constant integer DumID = 'd000' private...
  2. C

    This spell stops functioning normally...

    As the title says, my jass spell I'm working on stops after some 30+ uses. And I'm having trouble finding the exact cause...I am still relatively new to JASS...so any help would be appreciated. According to the debugger, it is unable to allocate a new id for the struct then causing it to die...
  3. C

    Need Help with Trigger Spell

    Ok well I've been working on a blackhole spell, but I can't get this working properly... Its Serpent Ward remade to summon a blackhole, when the blackhole is spawned its supposed to order it to cast its version of locust (different units etc). A dummy unit is spawned at the blackhole's...
  4. C

    Need Ideas

    As the title says, I have heros I need abilities for so I can finally complete them...and I went braindead on making them...and I need atleast 1 more hero to make my set, but I will be adding more in eventually so yea...^_^ I'm going to list my heros (NONE ARE COMPLETED >.<) and leave slots...
  5. C

    Confused on this

    For each (Integer CommanderOrders) from 1 to 12, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Commander[CommanderOrders] Equal to No unit Then - Actions...
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