Issue is, the units spawned don't stay in the 400 range of the hero.
scope IceEnergy
globals
private constant gamecache cache = InitGameCache("IceEnergies")
private constant integer SpellID = 'A004'
private constant integer DumID = 'd000'
private...
As the title says, my jass spell I'm working on stops after some 30+ uses. And I'm having trouble finding the exact cause...I am still relatively new to JASS...so any help would be appreciated. According to the debugger, it is unable to allocate a new id for the struct then causing it to die...
Ok well I've been working on a blackhole spell, but I can't get this working properly...
Its Serpent Ward remade to summon a blackhole, when the blackhole is spawned its supposed to order it to cast its version of locust (different units etc). A dummy unit is spawned at the blackhole's...
As the title says, I have heros I need abilities for so I can finally complete them...and I went braindead on making them...and I need atleast 1 more hero to make my set, but I will be adding more in eventually so yea...^_^
I'm going to list my heros (NONE ARE COMPLETED >.<) and leave slots...
For each (Integer CommanderOrders) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Commander[CommanderOrders] Equal to No unit
Then - Actions...