As the title says, I have heros I need abilities for so I can finally complete them...and I went braindead on making them...and I need atleast 1 more hero to make my set, but I will be adding more in eventually so yea...^_^
I'm going to list my heros (NONE ARE COMPLETED >.<) and leave slots open, not sure if I want to give them all attribute bonus or not so I'll just include the 5th slot...All Summons are Permanent
Nothing extravagant please, this map is pretty consuming with 30+ Heros constantly moving, spawning, dieing, being removed. I edited them to seem like normal units, just instead of have limitations with upgrades, I figured making everything a hero is better, and a lot more fun to control. 0 Leaks, made sure.
Thank you, will update with skills and hero(s) if I like. Oh yea I like to color code stuff...makes it look better imo.
I'm going to list my heros (NONE ARE COMPLETED >.<) and leave slots open, not sure if I want to give them all attribute bonus or not so I'll just include the 5th slot...All Summons are Permanent
Nothing extravagant please, this map is pretty consuming with 30+ Heros constantly moving, spawning, dieing, being removed. I edited them to seem like normal units, just instead of have limitations with upgrades, I figured making everything a hero is better, and a lot more fun to control. 0 Leaks, made sure.
Dragon - uses the Lindrmr model (awesome). ranger/fighter
-Natural Ability: Fly (it morphs into its alternate which is it flying I love this model)
-Ability 1: Spew Fire - similar to breath of fire, just edited for power and costs.
-Ability 2: Tail Slam - supposed to only work when on the ground but having issues doing that...anyone have an idea?
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Frost Dragon - blue textured version of dragon (not the undead, a recoloring). This dragon has siege attack. mage/fighter/ranger
-Natural Ability: Fly (same as dragon)
-Ability 1: Spew Ice - frost breath essentially, edited for the map.
-Ability 2: Frost Explosion (thx to sjakie) - working on it.
-Ability 3: Frozen Aura - slow aura essentially, edited for map.
-Ability 4: Frozen Skies - infernal, but a remake of my own doing to summon a frost instead (I've been told the skin is dam good). The frost infernal needs a passive, can't be "Frost Bite" aka Immolation.
-Ability 5: Attribute Bonus.
Juggernaut Infernal - The brass infernal, really good skin couldn't resist using it. tank
-Natural Ability: Need.
-Ability 1: Need.
-Ability 2: Juggernaut Stomp - multiple War stomps that spread out covering a huge radius, low damage per one.
-Ability 3: Searing Flames - purple version of perma. immolation (fits perfect with his white/purple flames) re-skinned the color myself, I'm soo proud >.<
-Ability 4: Juggernaut Strength - 20 strength per level of the ability. Attribute bonus for only strength.
-Ability 5: Attribute Bonus.
Phoenix Warrior - the bloodelf phoenix guard from General Frank, supposed to be a tank kinda but great at fighting. fighter/tank
-Natural Ability: Need.
-Ability 1: Burning Aura (thx to Manee) - reduces enemy armor and deals damage overtime.
-Ability 2: Agility (thx to Manee) - Evasion.
-Ability 3: Searing Blades (thx to Manee) - Extra damage at the cost of mana.
-Ability 4: Phoenix Intervension (thx to Manee) - Phoenix of Avatar Morph.
-Ability 5: Attribute Bonus.
Dark Wizard - the very well done bloodelf wizard by General Frank. mage
-Natural Ability: Need.
-Ability 1: Flame wave - breath of fire remake again, but stronger than spew fire by a good deal.
-Ability 2: Restrict (thx to Manee) - Hands surge from the ground and hold a unit disabling attacks.
-Ability 3: Mana Aura - brilliance aura, didn't like the name ^_^ (at least I think I named it Mana Aura...)
-Ability 4: Meteor - again infernal, but summons the deadlier Flame Infernal. Flame infernal has perma immo
-Ability 5: Attribute Bonus.
Elven Warrior - Elven Warrior model by General Frank. kinda the DD out of the 3 elves. fighter
-Natural Ability: Cure - removes all buffs from a friendly target (one of the only 2 ways to lose Ghoul touch which will kill you eventually)
-Ability 1: Heal - holy light but modified for this fighter.
-Ability 2: Crippling Attack (thx to Manee) - % chance to cripple an enemy unit upon attack. (triggered because the Orb doesn't get used unless you tell your hero to attack)
-Ability 3: Combat Training - drunken brawler (crit/evasion) (only goes to lvl 50 for good reasons as some of u can guess)
-Ability 4: Bladestorm - he doesn't animate...might remove.
-Ability 5: Attribute Bonus.
Void Walker - The best waterelemental model, I know most of you have seen it. mage/ranger
-Natural Ability: Need.
-Ability 1: Blackhole (thx to X-maul for the inspiration) - spawns a blackhole at a designated location which will attack enemy units and after 30 seconds explode! The blackhole also tears a hole in the fabrics of time and space allowing small void walkers to enter the world.
-Ability 2: Need.
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Builder - peasant model always fits the build on this char, he builds towers that some are really powerful, but he himself is weak, he can build the best weapon/armor seller, but will require a high level and cost. Also he builds the basic market, fountain, and has automated lumber mills. builder
-Natural Ability: Repair/build. (has both)
-Ability 1: Need.
-Ability 2: Need.
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Treant Elder - ancient of war, might change if I get bugged enough. This is the nightelf builder essentially, but instead of towers he gets weaker but mobile ancients that can morph to regain hp faster and have a ranged attack. Also, he has the Mana Well instead of fountain, regenerates mana instead of hp. fighter/builder
-Natural Ability: Summon Treant Spirit (the builder)
-Ability 1: Root - gives a ranged attack and increased heal rate. (based off stone form for those who don't know how to do)
-Ability 2: Summon Treant Warrior - just a little extra tank, nothing special.
-Ability 3: Bark Skin - same as spiked carapace, edited for the map.
-Ability 4: Overgrowth - AoE Entangle (I love)
-Ability 5: Attribute Bonus.
Ice Knight - nice skin of the death knight to make into an armored knight, has no blade so enabled the use of this model to wield 3 different elemental weapons. tank/fighter
-Natural Ability: Adrenaline - yea was reading around, passive bloodlust.
-Ability 1: Need. (Need 1 attack spell preferably)
-Ability 2: Armor Mastery - basically devotion aura only for the knight, does stack.
-Ability 3: Shield Mastery - gives a high chance to block a certain amount of damage.
-Ability 4: Frost Blade Mastery (thx to Sil3nt) - passive defensive frost nova (trigger) and slow attack.
-Ability 5: Attribute Bonus.
Poison Knight - the poison blade wielder. fighter/tank/pvper
-Natural Ability: Adrenaline
-Ability 1: Need.
-Ability 2: Armor Mastery
-Ability 3: Shield Mastery
-Ability 4: Poison Blade Mastery - a slow poison like ghoul touch, but gets stronger. (can kill)
-Ability 5: Attribute Bonus.
Flame Knight - the searing blade wielder. fighter/tank/AoE
-Natural Ability: Adrenaline
-Ability 1: Need.
-Ability 2: Armor Mastery
-Ability 3: Shield Mastery
-Ability 4: Searing Blade Mastery - cleaving attack with fire instead ^_^
-Ability 5: Attribute Bonus.
Born Leader - He's weak like the builder but for good reasons. Leader
-Natural Ability: Leader Abilities - spell book containing all his commandable units (all channel spell with trigger), and his 3 commander auras. Cannot control the units, they attack around where the leader goes, currently 5 at most, asked that I make that increase with levels. System thanks to vex, does bug up on this map unfortunately randomly but fixes itself.
-Ability 1: Need.
-Ability 2: Need.
-Ability 3: Combat Training - also improves combat tactics for your units.
-Ability 4: Improved Equipment - each level increases base skills for all your units, (armor weapon shield etc.)
-Ability 5: Attribute Bonus.
Squad Leader - This is an infantry commander with all his units basing according to the infantry from company of heros. Leader
-Natural Ability: Leader Abilities - spell book containing all his commandable units (all channel spell with trigger), and his 3 commander auras. Cannot control the units, they attack around where the leader goes, currently 5 at most, asked that I make that increase with levels. System thanks to vex, does bug up on this map unfortunately randomly but fixes itself.
-Ability 1: Need.
-Ability 2: Need. (thinking of grenade)
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
-Natural Ability: Fly (it morphs into its alternate which is it flying I love this model)
-Ability 1: Spew Fire - similar to breath of fire, just edited for power and costs.
-Ability 2: Tail Slam - supposed to only work when on the ground but having issues doing that...anyone have an idea?
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Frost Dragon - blue textured version of dragon (not the undead, a recoloring). This dragon has siege attack. mage/fighter/ranger
-Natural Ability: Fly (same as dragon)
-Ability 1: Spew Ice - frost breath essentially, edited for the map.
-Ability 2: Frost Explosion (thx to sjakie) - working on it.
-Ability 3: Frozen Aura - slow aura essentially, edited for map.
-Ability 4: Frozen Skies - infernal, but a remake of my own doing to summon a frost instead (I've been told the skin is dam good). The frost infernal needs a passive, can't be "Frost Bite" aka Immolation.
-Ability 5: Attribute Bonus.
Juggernaut Infernal - The brass infernal, really good skin couldn't resist using it. tank
-Natural Ability: Need.
-Ability 1: Need.
-Ability 2: Juggernaut Stomp - multiple War stomps that spread out covering a huge radius, low damage per one.
-Ability 3: Searing Flames - purple version of perma. immolation (fits perfect with his white/purple flames) re-skinned the color myself, I'm soo proud >.<
-Ability 4: Juggernaut Strength - 20 strength per level of the ability. Attribute bonus for only strength.
-Ability 5: Attribute Bonus.
Phoenix Warrior - the bloodelf phoenix guard from General Frank, supposed to be a tank kinda but great at fighting. fighter/tank
-Natural Ability: Need.
-Ability 1: Burning Aura (thx to Manee) - reduces enemy armor and deals damage overtime.
-Ability 2: Agility (thx to Manee) - Evasion.
-Ability 3: Searing Blades (thx to Manee) - Extra damage at the cost of mana.
-Ability 4: Phoenix Intervension (thx to Manee) - Phoenix of Avatar Morph.
-Ability 5: Attribute Bonus.
Dark Wizard - the very well done bloodelf wizard by General Frank. mage
-Natural Ability: Need.
-Ability 1: Flame wave - breath of fire remake again, but stronger than spew fire by a good deal.
-Ability 2: Restrict (thx to Manee) - Hands surge from the ground and hold a unit disabling attacks.
-Ability 3: Mana Aura - brilliance aura, didn't like the name ^_^ (at least I think I named it Mana Aura...)
-Ability 4: Meteor - again infernal, but summons the deadlier Flame Infernal. Flame infernal has perma immo
-Ability 5: Attribute Bonus.
Elven Warrior - Elven Warrior model by General Frank. kinda the DD out of the 3 elves. fighter
-Natural Ability: Cure - removes all buffs from a friendly target (one of the only 2 ways to lose Ghoul touch which will kill you eventually)
-Ability 1: Heal - holy light but modified for this fighter.
-Ability 2: Crippling Attack (thx to Manee) - % chance to cripple an enemy unit upon attack. (triggered because the Orb doesn't get used unless you tell your hero to attack)
-Ability 3: Combat Training - drunken brawler (crit/evasion) (only goes to lvl 50 for good reasons as some of u can guess)
-Ability 4: Bladestorm - he doesn't animate...might remove.
-Ability 5: Attribute Bonus.
Void Walker - The best waterelemental model, I know most of you have seen it. mage/ranger
-Natural Ability: Need.
-Ability 1: Blackhole (thx to X-maul for the inspiration) - spawns a blackhole at a designated location which will attack enemy units and after 30 seconds explode! The blackhole also tears a hole in the fabrics of time and space allowing small void walkers to enter the world.
-Ability 2: Need.
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Builder - peasant model always fits the build on this char, he builds towers that some are really powerful, but he himself is weak, he can build the best weapon/armor seller, but will require a high level and cost. Also he builds the basic market, fountain, and has automated lumber mills. builder
-Natural Ability: Repair/build. (has both)
-Ability 1: Need.
-Ability 2: Need.
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Treant Elder - ancient of war, might change if I get bugged enough. This is the nightelf builder essentially, but instead of towers he gets weaker but mobile ancients that can morph to regain hp faster and have a ranged attack. Also, he has the Mana Well instead of fountain, regenerates mana instead of hp. fighter/builder
-Natural Ability: Summon Treant Spirit (the builder)
-Ability 1: Root - gives a ranged attack and increased heal rate. (based off stone form for those who don't know how to do)
-Ability 2: Summon Treant Warrior - just a little extra tank, nothing special.
-Ability 3: Bark Skin - same as spiked carapace, edited for the map.
-Ability 4: Overgrowth - AoE Entangle (I love)
-Ability 5: Attribute Bonus.
Ice Knight - nice skin of the death knight to make into an armored knight, has no blade so enabled the use of this model to wield 3 different elemental weapons. tank/fighter
-Natural Ability: Adrenaline - yea was reading around, passive bloodlust.
-Ability 1: Need. (Need 1 attack spell preferably)
-Ability 2: Armor Mastery - basically devotion aura only for the knight, does stack.
-Ability 3: Shield Mastery - gives a high chance to block a certain amount of damage.
-Ability 4: Frost Blade Mastery (thx to Sil3nt) - passive defensive frost nova (trigger) and slow attack.
-Ability 5: Attribute Bonus.
Poison Knight - the poison blade wielder. fighter/tank/pvper
-Natural Ability: Adrenaline
-Ability 1: Need.
-Ability 2: Armor Mastery
-Ability 3: Shield Mastery
-Ability 4: Poison Blade Mastery - a slow poison like ghoul touch, but gets stronger. (can kill)
-Ability 5: Attribute Bonus.
Flame Knight - the searing blade wielder. fighter/tank/AoE
-Natural Ability: Adrenaline
-Ability 1: Need.
-Ability 2: Armor Mastery
-Ability 3: Shield Mastery
-Ability 4: Searing Blade Mastery - cleaving attack with fire instead ^_^
-Ability 5: Attribute Bonus.
Born Leader - He's weak like the builder but for good reasons. Leader
-Natural Ability: Leader Abilities - spell book containing all his commandable units (all channel spell with trigger), and his 3 commander auras. Cannot control the units, they attack around where the leader goes, currently 5 at most, asked that I make that increase with levels. System thanks to vex, does bug up on this map unfortunately randomly but fixes itself.
-Ability 1: Need.
-Ability 2: Need.
-Ability 3: Combat Training - also improves combat tactics for your units.
-Ability 4: Improved Equipment - each level increases base skills for all your units, (armor weapon shield etc.)
-Ability 5: Attribute Bonus.
Squad Leader - This is an infantry commander with all his units basing according to the infantry from company of heros. Leader
-Natural Ability: Leader Abilities - spell book containing all his commandable units (all channel spell with trigger), and his 3 commander auras. Cannot control the units, they attack around where the leader goes, currently 5 at most, asked that I make that increase with levels. System thanks to vex, does bug up on this map unfortunately randomly but fixes itself.
-Ability 1: Need.
-Ability 2: Need. (thinking of grenade)
-Ability 3: Need.
-Ability 4: Need.
-Ability 5: Attribute Bonus.
Thank you, will update with skills and hero(s) if I like. Oh yea I like to color code stuff...makes it look better imo.