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  1. Squishy

    System Third Person View (Another)

    After seeing some of other Third Person Cameras, I wanted to make my own. So here it is. Features: - The Up and Down arrow keys adjust the Angle of Attack - The Left and Right arrow keys adjust the Rotation - The Camera snaps back to normal and releasing the Left or Right Arrow key -...
  2. Squishy

    Spell Request Thread (GUI)

    I am now taking spell requests for any spell that can be made in GUI. If you want a spell made, post in this thread, and follow the format, and I'll see what I can do. The format is as follows: Spell Name: The name of your spell (duh!). Target Type: What type of target your spell uses...
  3. Squishy

    Inventory System Help

    I am currently working on an Inventory system that would add items picked up into bags. So far, I've only tried with one bag, and I can't get the triggers to work. Here are the triggers: Whenever I pick up an item, then open the backpack, there are no item inside. Can anyone see why this...
  4. Squishy

    Cancel ID and Spellbook questions

    Two questions: 1. Does cancel have an ID, or whatever it is called, and if so, what is it? For example Move's is Amov. 2. How would you force a unit to open a spellbook that is a Hero Ability? Any help is appreciated.
  5. Squishy

    Dummy Units owned by Neutral Hostile

    I have made a trigger that creates a Dummy Unit owned by Neutral Hostile and orders it to cast a spell. But the dummy won't cast it. I know the problem is the dummy is owned by Neutral Hostile because I have changed the owner to player 1 and it works fine. Does anyone know why this is happening?
  6. Squishy

    Changing/Removing Buff Rank Text

    When a buff is on a unit, the buff automatically shows the rank of the ability that applied the buff. Is there any way to change or remove the rank text?
  7. Squishy

    Dummy units not casting ability

    My ability is supposed to cast Shadow Strike from the position of the casting unit at every unit within the AoE of the ability. There is something wrong but I can't figure out what it is. Any ideas? Heres my trigger. Ability Events Unit - A unit Begins casting an ability...
  8. Squishy

    Random Numbers

    I noticed that when you generate a random numbers, the game always generates the same order of numbers. What I mean by that is, if I make a trigger that displays a random number between 1 and 10, the order of numbers every single time I test the map is the same.
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