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  1. M

    Visible Goldmine

    This should be quick hopefully :) How can you make it so that goldmines don't show up on the mini map to enemies? I'm assuming its from the gold mine ability as I've made my own gold mine using that ability and it still does it. Thanks in advance :) *Edit* Just found another Thread...
  2. M

    Skill troubles

    Cool Cheers for the quick reply :D
  3. M

    Skill troubles

    This problem I usually work around by using different base skills but its starting to get on my nerves so here it is. Whenever I use a skill and then copy it and edit the properties I want to make it different and put them both on the same unit, and I go to use skill A it uses B and when I...
  4. M

    Destroy units in same region

    Cheers both posts helped :D Will test it and report back :)
  5. M

    Destroy units in same region

    I'm assuming preplaced means I didn't make them... I did make em :( (how can they be there without me making them?)
  6. M

    Destroy units in same region

    You lost me :( I don't know any jass
  7. M

    Destroy units in same region

    Basically it is like a checkers board, so the regions are rows and columns on the board that I have made so range would get in your area so that is out. I can use units in region provided it is in the same region as the unit using the item. So I need a way to check that. (Therefore the...
  8. M

    Destroy units in same region

    I was wondering how to destroy units owned by a different player in the same region as the unit manipulating an item? My main problem is checking that the units being in the same region any suggestions? Thanks in advance :)
  9. M

    Identical Structure but different stats

    Thanks to both of you ended up using Accnames but thanks to weep for the other suggestions :D
  10. M

    Identical Structure but different stats

    That shows up as the tower deals less damage to players on your team tho which is what i don't want :p Doesn't have to be damage but any other ways?
  11. M

    Identical Structure but different stats

    Here is and interesting one :) How could I make an identical structure but with different stats ie a guard tower that does 10 damage as well as a guard tower that does 5 but doesn't show up as doing 5 damage? The idea is that one player is a spy so he needs to look like one of them and is on...
  12. M

    Change Movement Type

    Thanks heaps did it a bit different tho because i needed each unit produced to be like that but wouldn't have done it without ya :D
  13. M

    Change Movement Type

    Hopefully this is simple but I just need it so certain units can't travel over water during day but can at night. Tried changing movement type from foot to fly but cant via triggers I don't think plus they would then fly over barricades meant to stop them. :D (The main thing i want is a way to...
  14. M

    Salvage Skill help

    Thanks heaps :) quick reply too XD Very simple solution Thanks :) one thing i had to add was (Owner of (Triggering unit)) Equal to (Owner of (Target unit of ability being cast)) But you didn't know i wanted that so thanks :D
  15. M

    Salvage Skill help

    Works well but was hoping that i could use it on other buildings and get half that amount rather than always 10 (half 20) I suppose i could make multiple of this trigger and just manually set the amount for each building but it is kinda annoying :P
  16. M

    Salvage Skill help

    How would I go about making a salvage skill to give you back half the resources of the build cost by using a skill on it? (targeting it) ie Guard tower costs 20 lumber so when you use salvage on it it gives you 10 lumber back and destroys the tower Any help is much appreciated :)
  17. M

    Steal Gold

    Works Great apart from one minor fault which is that needs to stop when they don't have gold :P but perfect otherwise :) Edit* Now fixed it myself by a simple condition checking that the gold is greater or equal to 10 thanks :D
  18. M

    Steal Gold

    I need it to be like how gold and lumber workers keep at it collecting then returning to a building preferably 5 gold instantly then return and not detected unless they see the gold disappearing or see the unit. What ever is easiest really
  19. M

    Steal Gold

    Spot on! :P For example the town hall
  20. M

    Steal Gold

    Hey I was wondering how i would make a unit steal gold from other players resource pools from a set building. (It needs to be not noticeable unless they can see the gold disappearing or see the unit as it is a shade which is invisible) Any ideas? :)
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