This should be quick hopefully :)
How can you make it so that goldmines don't show up on the mini map to enemies?
I'm assuming its from the gold mine ability as I've made my own gold mine using that ability and it still does it.
Thanks in advance :)
*Edit*
Just found another Thread...
This problem I usually work around by using different base skills but its starting to get on my nerves so here it is.
Whenever I use a skill and then copy it and edit the properties I want to make it different and put them both on the same unit, and I go to use skill A it uses B and when I...
Basically it is like a checkers board, so the regions are rows and columns on the board that I have made so range would get in your area so that is out.
I can use units in region provided it is in the same region as the unit using the item. So I need a way to check that.
(Therefore the...
I was wondering how to destroy units owned by a different player in the same region as the unit manipulating an item?
My main problem is checking that the units being in the same region any suggestions?
Thanks in advance :)
Here is and interesting one :)
How could I make an identical structure but with different stats ie a guard tower that does 10 damage as well as a guard tower that does 5 but doesn't show up as doing 5 damage?
The idea is that one player is a spy so he needs to look like one of them and is on...
Hopefully this is simple but I just need it so certain units can't travel over water during day but can at night.
Tried changing movement type from foot to fly but cant via triggers I don't think plus they would then fly over barricades meant to stop them. :D
(The main thing i want is a way to...
Thanks heaps :) quick reply too XD
Very simple solution Thanks :) one thing i had to add was
(Owner of (Triggering unit)) Equal to (Owner of (Target unit of ability being cast))
But you didn't know i wanted that so thanks :D
Works well but was hoping that i could use it on other buildings and get half that amount rather than always 10 (half 20)
I suppose i could make multiple of this trigger and just manually set the amount for each building but it is kinda annoying :P
How would I go about making a salvage skill to give you back half the resources of the build cost by using a skill on it? (targeting it)
ie Guard tower costs 20 lumber so when you use salvage on it it gives you 10 lumber back and destroys the tower
Any help is much appreciated :)
Works Great apart from one minor fault which is that needs to stop when they don't have gold :P but perfect otherwise :)
Edit* Now fixed it myself by a simple condition checking that the gold is greater or equal to 10 thanks :D
I need it to be like how gold and lumber workers keep at it collecting then returning to a building preferably 5 gold instantly then return
and not detected unless they see the gold disappearing or see the unit.
What ever is easiest really
Hey I was wondering how i would make a unit steal gold from other players resource pools from a set building.
(It needs to be not noticeable unless they can see the gold disappearing or see the unit as it is a shade which is invisible)
Any ideas? :)